benchmark/js/animator-dev.js
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if(typeof exports === 'object' && typeof module === 'object')
module.exports = factory();
else if(typeof define === 'function' && define.amd)
define([], factory);
else if(typeof exports === 'object')
exports["Animator"] = factory();
else
root["Animator"] = factory();
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/******/ ([
/* 0 */
/***/ (function(module, exports) {
var g;
// This works in non-strict mode
g = (function() {
return this;
})();
try {
// This works if eval is allowed (see CSP)
g = g || Function("return this")() || (1,eval)("this");
} catch(e) {
// This works if the window reference is available
if(typeof window === "object")
g = window;
}
// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}
module.exports = g;
/***/ }),
/* 1 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(global) {function nowtime() {
/* eslint-disable no-undef */
if(typeof performance !== 'undefined' && performance.now) {
return performance.now()
}
/* eslint-enable no-undef */
return Date.now ? Date.now() : (new Date()).getTime()
}
if(typeof global.requestAnimationFrame === 'undefined') {
global.requestAnimationFrame = function (callback) {
return setTimeout(function () { // polyfill
callback.call(this, nowtime())
}, 1000 / 60)
}
global.cancelAnimationFrame = function (qId) {
return clearTimeout(qId)
}
}
const FrameManager = {
steps: new Set(),
add(step) {
const steps = this.steps,
timerId = this.timerId
if(steps.has(step)) {
return false
}
steps.add(step)
const that = this
if(timerId == null) {
this.timerId = requestAnimationFrame(function step(t) {
[...steps].forEach((step) => {
if(step(t)) {
steps.delete(step)
}
})
if(steps.size) {
requestAnimationFrame(step)
} else {
that.timerId = null
}
})
}
},
remove(step) {
const steps = this.steps
if(steps.has(step)) {
steps.delete(step)
}
},
timerId: null,
}
class Animator {
constructor(duration, update, easing) {
this.duration = duration
this.update = update
this.easing = easing
}
animate(startTime) {
startTime = startTime || 0
const duration = this.duration,
update = this.update,
easing = this.easing,
self = this
return new Promise(((resolve, reject) => {
function step(timestamp) {
startTime = startTime || timestamp
const p = Math.min(1.0, (timestamp - startTime) / duration)
update.call(self, easing ? easing(p) : p, p)
if(p < 1.0) {
return false
}
resolve(startTime + duration)
return true
}
FrameManager.add(step)
self.cancel = function () {
FrameManager.remove(step)
update.call(self, 0, 0)
resolve(startTime + duration)
}
}))
}
ease(easing) {
return new Animator(this.duration, this.update, easing)
}
}
module.exports = Animator
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0)))
/***/ })
/******/ ]);
});