spritejs/spritejs

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benchmark/mapspot.konva.html

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Test Coverage
<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta http-equiv="X-UA-Compatible" content="ie=edge">
  <title>Birds Flying</title>
  <style>
    html, body {
      margin: 0;
      padding: 0;
      overflow: hidden;
      background-color: #F0F0F0;
    }
    #container{
      transform: scale(0.625)
    }
  </style>
</head>
<body>
  <div>fps: <span id="fps">--</span> | sprites: <span id="spriteCount">0</span></div>
  <div id="container"></div>
  <script src="//lib.baomitu.com/konva/2.0.2/konva.js"></script>
  <div id="container"></div>
  <script>
    /* eslint-disable */
    (async function(){
      var stage = new Konva.Stage({
          container: 'container',
          width: 800,
          height: 800
      });
  
      // add canvas element
      var layer = new Konva.Layer();
      stage.add(layer);

      function randomColor() {
        const r = 0 | Math.random() * 192,
          g = 0 | Math.random() * 255,
          b = 0 | Math.random() * 128

        return `rgb(${r},${g},${b})`
      }
      function wait(ms) {
        return new Promise((resolve) => {
          setTimeout(resolve, ms)
        })
      }
      async function randomBox() {
        const x = 100 + Math.random() * 600,
        y = 100 + Math.random() * 600
        // create shape
        var box = new Konva.Arc({
            x,
            y,
            angle: 360,
            scaleX: 1.1,
            scaleY: 1.1,
            innerRadius: 0,
            outerRadius: 25,
            fill: randomColor(),
        });
        layer.add(box);

        let startTime = Date.now(), T = 2000
        let anim = new Konva.Animation(function f(frame) {
            let p = (Date.now() - startTime) / T
            p = Math.min(1.0, p)
            
            if(p < 0.5) {
              box.scaleX(0.8 + 0.6 * p)
              box.scaleY(0.8 + 0.6 * p)
            } else {
              box.scaleX(1.1 - 0.6 * (p - 0.5))
              box.scaleY(1.1 - 0.6 * (p - 0.5))            
            }
            if(p === 1) {
              anim.stop()
              setTimeout(() => {
                startTime = Date.now(), T = 2000
                anim = new Konva.Animation(f, layer)
                anim.start()
              }, 0)
            }
          }, layer)

        anim.start()
    
        layer.draw()
        await wait(100)
      }

      for(let i = 0; i < 300; i++) {
        spriteCount.innerHTML = i + 1
        await randomBox()
      }
    }())
  </script>
</body>
</html>