spritejs/spritejs

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examples/doc_resolution_scale.html

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<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta http-equiv="X-UA-Compatible" content="ie=edge">
  <title>Document</title>
  <script src="/js/spritejs.js"></script>
  <script src="//lib.baomitu.com/dat-gui/0.7.2/dat.gui.min.js"></script>
  <style>
    #adaptive {
      width: 50%;
      padding-bottom: 30%;
      background: #eee;
    }
  </style>
</head>
<body>
  <div id="adaptive"></div>
  <script>
    const {Scene, Sprite} = spritejs;
    const container = document.getElementById('adaptive');
    const scene = new Scene({
      container,
      width: 600,
      height: 600,
    });
    const layer = scene.layer();

    for(let i = 0; i < 8; i++) {
      for(let j = 0; j < 8; j++) {
        const brick = new Sprite();
        const bgcolor = (i + j) % 2 ? 'black' : 'white';
        brick.attr({
          size: [100, 100],
          pos: [i * 100 - 50, j * 100 - 50],
          bgcolor,
        });
        if(i === 4 && j === 4) {
          brick.attr('bgcolor', 'red');
          brick.addEventListener('click', (evt) => {
            console.log(evt);
          });
        }

        layer.append(brick);
      }
    }

    /* globals dat */
    const gui = new dat.GUI();
    const config = {
      mode: 'scale',
    };
    gui.add(config, 'mode', ['scale', 'stickyHeight', 'stickyRight', 'stickyLeft']).onChange((val) => {
      scene.options.mode = val;
      scene.resize();
    });
  </script>
</body>
</html>