steeffeen/FancyManiaLinks

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FML/Script/Features/ToggleInterface.php

Summary

Maintainability
B
4 hrs
Test Coverage
A
95%

Function __construct has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

    public function __construct($control = null, $keyNameOrCode = null, $rememberState = true)
    {
        if ($control && !$control instanceof Control) {
            // backwards-compatibility - control parameter has been introduced later on
            $rememberState = $keyNameOrCode;
Severity: Minor
Found in FML/Script/Features/ToggleInterface.php - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method getKeyPressScriptText has 32 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    protected function getKeyPressScriptText()
    {
        $scriptText  = null;
        $keyProperty = null;
        $keyValue    = null;
Severity: Minor
Found in FML/Script/Features/ToggleInterface.php - About 1 hr to fix

    Function getKeyPressScriptText has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

        protected function getKeyPressScriptText()
        {
            $scriptText  = null;
            $keyProperty = null;
            $keyValue    = null;
    Severity: Minor
    Found in FML/Script/Features/ToggleInterface.php - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    The method __construct() has a Cyclomatic Complexity of 12. The configured cyclomatic complexity threshold is 10.
    Open

        public function __construct($control = null, $keyNameOrCode = null, $rememberState = true)
        {
            if ($control && !$control instanceof Control) {
                // backwards-compatibility - control parameter has been introduced later on
                $rememberState = $keyNameOrCode;

    CyclomaticComplexity

    Since: 0.1

    Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

    Example

    // Cyclomatic Complexity = 11
    class Foo {
    1   public function example() {
    2       if ($a == $b) {
    3           if ($a1 == $b1) {
                    fiddle();
    4           } elseif ($a2 == $b2) {
                    fiddle();
                } else {
                    fiddle();
                }
    5       } elseif ($c == $d) {
    6           while ($c == $d) {
                    fiddle();
                }
    7        } elseif ($e == $f) {
    8           for ($n = 0; $n < $h; $n++) {
                    fiddle();
                }
            } else {
                switch ($z) {
    9               case 1:
                        fiddle();
                        break;
    10              case 2:
                        fiddle();
                        break;
    11              case 3:
                        fiddle();
                        break;
                    default:
                        fiddle();
                        break;
                }
            }
        }
    }

    Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

    The method __construct has a boolean flag argument $rememberState, which is a certain sign of a Single Responsibility Principle violation.
    Open

        public function __construct($control = null, $keyNameOrCode = null, $rememberState = true)

    BooleanArgumentFlag

    Since: 1.4.0

    A boolean flag argument is a reliable indicator for a violation of the Single Responsibility Principle (SRP). You can fix this problem by extracting the logic in the boolean flag into its own class or method.

    Example

    class Foo {
        public function bar($flag = true) {
        }
    }

    Source https://phpmd.org/rules/cleancode.html#booleanargumentflag

    Avoid using static access to class '\FML\Script\Builder' in method 'getOnInitScriptText'.
    Open

                $controlId  = Builder::escapeText($this->control->getId());

    StaticAccess

    Since: 1.4.0

    Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

    Example

    class Foo
    {
        public function bar()
        {
            Bar::baz();
        }
    }

    Source https://phpmd.org/rules/cleancode.html#staticaccess

    The method getOnInitScriptText uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
    Open

            } else {
                $scriptText = "declare ToggleInterfaceControl <=> Page.MainFrame;";
            }

    ElseExpression

    Since: 1.4.0

    An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

    Example

    class Foo
    {
        public function bar($flag)
        {
            if ($flag) {
                // one branch
            } else {
                // another branch
            }
        }
    }

    Source https://phpmd.org/rules/cleancode.html#elseexpression

    Avoid using static access to class '\FML\Script\Builder' in method 'getKeyPressScriptText'.
    Open

                $keyValue    = Builder::getText($this->keyName);

    StaticAccess

    Since: 1.4.0

    Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

    Example

    class Foo
    {
        public function bar()
        {
            Bar::baz();
        }
    }

    Source https://phpmd.org/rules/cleancode.html#staticaccess

    Avoid using static access to class '\FML\Script\Builder' in method 'getKeyPressScriptText'.
    Open

                $keyValue    = Builder::getInteger($this->keyCode);

    StaticAccess

    Since: 1.4.0

    Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

    Example

    class Foo
    {
        public function bar()
        {
            Bar::baz();
        }
    }

    Source https://phpmd.org/rules/cleancode.html#staticaccess

    The method getKeyPressScriptText uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
    Open

            } else {
                $scriptText .= "
        declare ToggleInterfaceControl <=> Page.MainFrame;";
            }

    ElseExpression

    Since: 1.4.0

    An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

    Example

    class Foo
    {
        public function bar($flag)
        {
            if ($flag) {
                // one branch
            } else {
                // another branch
            }
        }
    }

    Source https://phpmd.org/rules/cleancode.html#elseexpression

    Avoid using static access to class '\FML\Script\Builder' in method 'getKeyPressScriptText'.
    Open

                $controlId  = Builder::escapeText($this->control->getId());

    StaticAccess

    Since: 1.4.0

    Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

    Example

    class Foo
    {
        public function bar()
        {
            Bar::baz();
        }
    }

    Source https://phpmd.org/rules/cleancode.html#staticaccess

    The closing brace for the class must go on the next line after the body
    Open

    }

    The 'getRememberState()' method which returns a boolean should be named 'is...()' or 'has...()'
    Open

        public function getRememberState()
        {
            return $this->rememberState;
        }

    BooleanGetMethodName

    Since: 0.2

    Looks for methods named 'getX()' with 'boolean' as the return type. The convention is to name these methods 'isX()' or 'hasX()'.

    Example

    class Foo {
        /**
         * @return boolean
         */
        public function getFoo() {} // bad
        /**
         * @return bool
         */
        public function isFoo(); // ok
        /**
         * @return boolean
         */
        public function getFoo($bar); // ok, unless checkParameterizedMethods=true
    }

    Source https://phpmd.org/rules/naming.html#booleangetmethodname

    Usage of ELSE IF is discouraged; use ELSEIF instead
    Open

            } else if (static::$defaultKeyName && is_string(static::$defaultKeyName)) {

    Usage of ELSE IF is discouraged; use ELSEIF instead
    Open

            } else if ($keyNameOrCode && is_int($keyNameOrCode)) {

    Usage of ELSE IF is discouraged; use ELSEIF instead
    Open

            } else if ($this->keyCode) {

    Usage of ELSE IF is discouraged; use ELSEIF instead
    Open

            } else if (static::$defaultKeyCode && is_int(static::$defaultKeyCode)) {

    There are no issues that match your filters.

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