Cyclomatic complexity for index is too high. [33/6] Open
def index
@other_promoted = params[:other_promoted].presence || 'false'
@predicted = params[:predicted].presence || 'false'
@trending_flagged = params[:trending_flagged].presence || 'false'
@trending_by_reputation = params[:trending_by_reputation].presence || 'false'
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method has too many lines. [45/30] Open
def other_promoted
@limit = @limit.to_i
response = api_execute(:get_account_history, 'null', -@limit, @limit)
history = response.result
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method other_promoted
has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring. Open
def other_promoted
@limit = @limit.to_i
response = api_execute(:get_account_history, 'null', -@limit, @limit)
history = response.result
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method vote_ready
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def vote_ready
options = {
limit: 100
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method has too many lines. [33/30] Open
def index
@other_promoted = params[:other_promoted].presence || 'false'
@predicted = params[:predicted].presence || 'false'
@trending_flagged = params[:trending_flagged].presence || 'false'
@trending_by_reputation = params[:trending_by_reputation].presence || 'false'
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Cyclomatic complexity for other_promoted is too high. [9/6] Open
def other_promoted
@limit = @limit.to_i
response = api_execute(:get_account_history, 'null', -@limit, @limit)
history = response.result
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method other_promoted
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
def other_promoted
@limit = @limit.to_i
response = api_execute(:get_account_history, 'null', -@limit, @limit)
history = response.result
Cyclomatic complexity for vote_ready is too high. [7/6] Open
def vote_ready
options = {
limit: 100
}
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method index
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def index
@other_promoted = params[:other_promoted].presence || 'false'
@predicted = params[:predicted].presence || 'false'
@trending_flagged = params[:trending_flagged].presence || 'false'
@trending_by_reputation = params[:trending_by_reputation].presence || 'false'
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method index
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def index
@other_promoted = params[:other_promoted].presence || 'false'
@predicted = params[:predicted].presence || 'false'
@trending_flagged = params[:trending_flagged].presence || 'false'
@trending_by_reputation = params[:trending_by_reputation].presence || 'false'
Method trending_by_reputation
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def trending_by_reputation
response = api_execute(:get_discussions_by_trending, limit: 100)
@discussions += response.result.map do |comment|
next if (author_reputation = to_rep(comment.author_reputation)) > @max_reputation
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method discussions
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def discussions(options = {})
job = options.delete(:with)
tag = options[:tag]
if defined? job.discussions
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method trending_by_rshares
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def trending_by_rshares
response = api_execute(:get_discussions_by_trending, limit: 100)
@discussions += response.result.map do |comment|
next if (max_rshares = comment.active_votes.map(&:rshares).map(&:to_i).max) > @max_rshares
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
{
symbol: symbol_value(comment.total_pending_payout_value),
url: comment.url,
slug: comment.url.split('@').last,
timestamp: comment.cashout_time,
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 32.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
{
symbol: symbol_value(comment.total_pending_payout_value),
url: comment.url,
slug: comment.url.split('@').last,
timestamp: comment.cashout_time,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 32.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Useless assignment to variable - url
. Use _
or _url
as a variable name to indicate that it won't be used. Open
author, url = slug.split('/')
- Read upRead up
- Exclude checks
This cop checks for every useless assignment to local variable in every
scope.
The basic idea for this cop was from the warning of ruby -cw
:
assigned but unused variable - foo
Currently this cop has advanced logic that detects unreferenced reassignments and properly handles varied cases such as branch, loop, rescue, ensure, etc.
Example:
# bad
def some_method
some_var = 1
do_something
end
Example:
# good
def some_method
some_var = 1
do_something(some_var)
end
end
at 239, 4 is not aligned with if
at 230, 19. Open
end
- Read upRead up
- Exclude checks
This cop checks whether the end keywords are aligned properly.
Three modes are supported through the EnforcedStyleAlignWith
configuration parameter:
If it's set to keyword
(which is the default), the end
shall be aligned with the start of the keyword (if, class, etc.).
If it's set to variable
the end
shall be aligned with the
left-hand-side of the variable assignment, if there is one.
If it's set to start_of_line
, the end
shall be aligned with the
start of the line where the matching keyword appears.
Example: EnforcedStyleAlignWith: keyword (default)
# bad
variable = if true
end
# good
variable = if true
end
Example: EnforcedStyleAlignWith: variable
# bad
variable = if true
end
# good
variable = if true
end
Example: EnforcedStyleAlignWith: startofline
# bad
variable = if true
end
# good
puts(if true
end)