File go.rb
has 944 lines of code (exceeds 250 allowed). Consider refactoring. Open
module Xdrgen
module Generators
class Go < Xdrgen::Generators::Base
Method render_encode_to_body
has a Cognitive Complexity of 62 (exceeds 5 allowed). Consider refactoring. Open
def render_encode_to_body(out, var, type, self_encode:)
def check_error(str)
<<-EOS
if #{str}; err != nil {
return err
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render_decode_from_body
has a Cognitive Complexity of 44 (exceeds 5 allowed). Consider refactoring. Open
def render_decode_from_body(out, var, type, declared_variables:, self_encode:)
tail = <<-EOS
n += nTmp
if err != nil {
return n, fmt.Errorf("decoding #{name type}: %w", err)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render_decode_from_body
has 132 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render_decode_from_body(out, var, type, declared_variables:, self_encode:)
tail = <<-EOS
n += nTmp
if err != nil {
return n, fmt.Errorf("decoding #{name type}: %w", err)
Class Go
has 39 methods (exceeds 20 allowed). Consider refactoring. Open
class Go < Xdrgen::Generators::Base
def generate
@already_rendered = []
path = "#{@namespace}_generated.go"
Method render_encode_to_body
has 100 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render_encode_to_body(out, var, type, self_encode:)
def check_error(str)
<<-EOS
if #{str}; err != nil {
return err
Method render_top_matter
has 62 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render_top_matter(out)
out.puts <<-EOS.strip_heredoc
//lint:file-ignore S1005 The issue should be fixed in xdrgen. Unfortunately, there's no way to ignore a single file in staticcheck.
//lint:file-ignore U1000 fmtTest is not needed anywhere, should be removed in xdrgen.
Method reference
has 50 lines of code (exceeds 25 allowed). Consider refactoring. Open
def reference(type)
baseReference = case type
when AST::Typespecs::Bool
"bool"
when AST::Typespecs::Double
Method render_union_typedef
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render_union_typedef(out, typedef, union)
out.puts <<-EOS.strip_heredoc
// SwitchFieldName returns the field name in which this union's
// discriminant is stored
func (u #{name typedef}) SwitchFieldName() string {
Method render_definition
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render_definition(out, defn)
if @already_rendered.include? name(defn)
unless defn.is_a?(AST::Definitions::Namespace)
$stderr.puts "warn: #{name(defn)} is defined twice. skipping"
Method render_union
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render_union(out, union)
out.puts "type #{name union} struct{"
out.indent do
out.puts "#{name union.discriminant} #{reference union.discriminant.type}"
Method render_union
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def render_union(out, union)
out.puts "type #{name union} struct{"
out.indent do
out.puts "#{name union.discriminant} #{reference union.discriminant.type}"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render_enum
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render_enum(out, enum)
# render the "enum"
out.puts "type #{name enum} int32"
out.puts "const ("
out.indent do
Method render_union_decode_from_interface
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render_union_decode_from_interface(out, union)
name = name(union)
out.puts "// DecodeFrom decodes this value using the Decoder."
out.puts "func (u *#{name}) DecodeFrom(d *xdr.Decoder, maxDepth uint) (int, error) {"
out.puts " if maxDepth == 0 {"
Method render_typedef_decode_from_interface
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render_typedef_decode_from_interface(out, typedef)
name = name(typedef)
type = typedef.declaration.type
out.puts "// DecodeFrom decodes this value using the Decoder."
out.puts "func (s *#{name}) DecodeFrom(d *xdr.Decoder, maxDepth uint) (int, error) {"
Method switch_for
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def switch_for(out, union, ident)
out.puts "switch #{reference union.discriminant.type}(#{ident}) {"
union.normal_arms.each do |arm|
arm.cases.each do |c|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render_typedef_decode_from_interface
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def render_typedef_decode_from_interface(out, typedef)
name = name(typedef)
type = typedef.declaration.type
out.puts "// DecodeFrom decodes this value using the Decoder."
out.puts "func (s *#{name}) DecodeFrom(d *xdr.Decoder, maxDepth uint) (int, error) {"
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render_typedef
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def render_typedef(out, typedef)
# Typedefs that wrap a pointer type are not well supported in Go because
# Go does not allow pointer types to have methods. This prevents us from
# defining the EncodeTo method on these types which is very inconvenient
# for the render functions that generate structs that contain these
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if type.is_a?(AST::Identifier)
# we are already calling by pointer, so we just need to cast
newvar = "(*#{name type})(#{var})"
else
newvar = "(*#{name type})(&#{var})"
Method render_definition
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def render_definition(out, defn)
if @already_rendered.include? name(defn)
unless defn.is_a?(AST::Definitions::Namespace)
$stderr.puts "warn: #{name(defn)} is defined twice. skipping"
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method reference
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def reference(type)
baseReference = case type
when AST::Typespecs::Bool
"bool"
when AST::Typespecs::Double
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def render_source_comment(out, defn)
return if defn.is_a?(AST::Definitions::Namespace)
out.puts <<-EOS.strip_heredoc
// #{name defn} is an XDR #{defn.class.name.demodulize} defines as:
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 37.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
when AST::Definitions::Enum ;
render_enum out, defn
render_enum_encode_to_interface out, defn
render_decoder_from_interface out, name(defn)
render_enum_decode_from_interface out, defn
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
when AST::Definitions::Struct ;
render_struct out, defn
render_struct_encode_to_interface out, defn
render_decoder_from_interface out, name(defn)
render_struct_decode_from_interface out, defn
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
when AST::Definitions::Union ;
render_union out, defn
render_union_encode_to_interface out, defn
render_decoder_from_interface out, name(defn)
render_union_decode_from_interface out, defn
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76