Showing 43 of 254 total issues
Method UserRatingScreen
has a Cognitive Complexity of 56 (exceeds 20 allowed). Consider refactoring. Open
/**
* Ratings screen for a user with [targetUserId]
*/
@Composable
fun UserRatingScreen(
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method CreateListingScreen
has a Cognitive Complexity of 53 (exceeds 20 allowed). Consider refactoring. Open
@OptIn(ExperimentalMaterial3Api::class)
@Composable
fun CreateListingScreen(
viewModel: CreateListingViewModel = hiltViewModel(),
navigateToListing: (id: String) -> Unit,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File MeetingPointPickerActivity.kt
has 336 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.studhub.app
import android.Manifest
import android.app.Activity
import android.content.Context
Method UserRatingScreen
has 99 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* Ratings screen for a user with [targetUserId]
*/
@Composable
fun UserRatingScreen(
Method handleSubmitRating
has a Cognitive Complexity of 41 (exceeds 20 allowed). Consider refactoring. Open
fun handleSubmitRating(
viewModel: IUserRatingViewModel,
targetUserId: String,
currentUser: State<ApiResponse<User>>,
thumbUp: Boolean,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method RatingDialog
has a Cognitive Complexity of 38 (exceeds 20 allowed). Consider refactoring. Open
@Composable
fun RatingDialog(
showDialog: Boolean,
setShowDialog: () -> Unit,
onSubmit: (Boolean, String) -> Unit,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method CreateListingScreen
has 76 lines of code (exceeds 25 allowed). Consider refactoring. Open
@OptIn(ExperimentalMaterial3Api::class)
@Composable
fun CreateListingScreen(
viewModel: CreateListingViewModel = hiltViewModel(),
navigateToListing: (id: String) -> Unit,
Method setupSearchBar
has 67 lines of code (exceeds 25 allowed). Consider refactoring. Open
private fun setupSearchBar() {
// Initialize the Places SDK
if (!Places.isInitialized()) {
Places.initialize(applicationContext, MAPS_API_KEY)
Method Details
has a Cognitive Complexity of 33 (exceeds 20 allowed). Consider refactoring. Open
/**
* Main composable for the detailed listing screen. It contains nearly all the elements to be displayed.
*
* @param onMeetingPointClick handler for when the user clicks the meeting point button
* @param listing the listing we're displaying details about
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Details
has 59 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* Main composable for the detailed listing screen. It contains nearly all the elements to be displayed.
*
* @param onMeetingPointClick handler for when the user clicks the meeting point button
* @param listing the listing we're displaying details about
File ListingRepositoryImpl.kt
has 263 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.studhub.app.data.repository
import android.util.Log
import com.google.android.gms.common.api.Api
import com.google.firebase.database.FirebaseDatabase
Method ListingForm
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* The form to create a listing
* Params are all the mutable state passed from the parent to be used in the different parts of the
* form itself.
* @param onSubmit is the handler of the form submission
Class MeetingPointPickerActivity
has 21 methods (exceeds 20 allowed). Consider refactoring. Open
class MeetingPointPickerActivity : AppCompatActivity(), OnMapReadyCallback, CoroutineScope {
private lateinit var mapView: MapView
private var confirmButton: Button? = null
private lateinit var searchView: AutoCompleteTextView
Method ListingCard
has 50 lines of code (exceeds 25 allowed). Consider refactoring. Confirmed
@OptIn(ExperimentalMaterial3Api::class)
@Composable
fun ListingCard(listing: Listing, onClick: () -> Unit) {
Card(
onClick = onClick,
Method BrowseScreenListings
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* Main content of the screen where all the listings are displayed as well as the search fields
*
* @param viewModel takes a BrowseViewModel to be used to interact with the database
* @param navController needs to be given to allow navigation when clicking a specific listing
Method UserHeader
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
fun UserHeader(
targetUser: State<ApiResponse<User>>,
thumbsUpCount: Int,
thumbsDownCount: Int,
Method SignInContent
has a Cognitive Complexity of 28 (exceeds 20 allowed). Consider refactoring. Open
@Composable
@ExperimentalComposeUiApi
fun SignInContent(
padding: PaddingValues,
signIn: (email: String, password: String) -> Unit,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method BrowseScreenListings
has a Cognitive Complexity of 28 (exceeds 20 allowed). Consider refactoring. Open
/**
* Main content of the screen where all the listings are displayed as well as the search fields
*
* @param viewModel takes a BrowseViewModel to be used to interact with the database
* @param navController needs to be given to allow navigation when clicking a specific listing
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method RatingDialog
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
fun RatingDialog(
showDialog: Boolean,
setShowDialog: () -> Unit,
onSubmit: (Boolean, String) -> Unit,
Method handleSubmitRating
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
fun handleSubmitRating(
viewModel: IUserRatingViewModel,
targetUserId: String,
currentUser: State<ApiResponse<User>>,
thumbUp: Boolean,