Showing 3,486 of 3,486 total issues
Function ScrollManager
has 123 lines of code (exceeds 25 allowed). Consider refactoring. Open
Ext.dd.ScrollManager = function(){
var ddm = Ext.dd.DragDropMgr;
var els = {};
var dragEl = null;
var proc = {};
Function History
has 123 lines of code (exceeds 25 allowed). Consider refactoring. Open
Ext.History = (function () {
var iframe, hiddenField;
var ready = false;
var currentToken;
Function update
has 123 lines of code (exceeds 25 allowed). Consider refactoring. Open
update : function(date, forceRefresh){
if(this.rendered){
var vd = this.activeDate, vis = this.isVisible();
this.activeDate = date;
if(!forceRefresh && vd && this.el){
Function constructor
has 123 lines of code (exceeds 25 allowed). Consider refactoring. Open
constructor: function(config)
{
Ext.apply(this, config);
Talho.Article3Panel.superclass.constructor.call(this, config);
File Field.js
has 371 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*!
* Ext JS Library 3.3.0
* Copyright(c) 2006-2010 Ext JS, Inc.
* licensing@extjs.com
* http://www.extjs.com/license
File Layer.js
has 369 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*!
* Ext JS Library 3.3.0
* Copyright(c) 2006-2010 Ext JS, Inc.
* licensing@extjs.com
* http://www.extjs.com/license
Similar blocks of code found in 2 locations. Consider refactoring. Open
showReportSchedules: function(){
var layout = this.getPanel();
while(layout.items.itemAt(1)){
layout.remove(layout.items.itemAt(1));
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 131.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (Ext.isArray(rs)) {
for (var i = rs.length - 1; i >= 0; i--) {
// recurse
if (Ext.isArray(data)) {
this.realize(rs.splice(i,1).shift(), data.splice(i,1).shift());
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 131.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (Ext.isArray(rs)) {
for (var i = rs.length - 1; i >= 0; i--) {
// recurse
if (Ext.isArray(data)) {
this.realize(rs.splice(i,1).shift(), data.splice(i,1).shift());
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 131.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
showNewReport: function(){
var layout = this.getPanel();
while(layout.items.itemAt(1)){
layout.remove(layout.items.itemAt(1));
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 131.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function initComponent
has 119 lines of code (exceeds 25 allowed). Consider refactoring. Open
initComponent : function() {
this.setTitle('Topic: '+ this.topicName);
if(!this.items) {
this.items = [];
Function Registry
has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring. Open
Ext.dd.Registry = function(){
var elements = {};
var handles = {};
var autoIdSeed = 0;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function History
has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring. Open
Ext.History = (function () {
var iframe, hiddenField;
var ready = false;
var currentToken;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function onLayout
has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring. Open
onLayout : function(container, target) {
Ext.layout.AnchorLayout.superclass.onLayout.call(this, container, target);
var size = this.getLayoutTargetSize(),
containerWidth = size.width,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function TaskRunner
has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring. Open
Ext.util.TaskRunner = function(interval){
interval = interval || 10;
var tasks = [],
removeQueue = [],
id = 0,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function loadRecords
has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring. Open
loadRecords : function(o, options, success)
{
if (!o || success === false) {
if (success !== false) {
this.fireEvent("load", this, [], options);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function click
has 117 lines of code (exceeds 25 allowed). Consider refactoring. Open
click: function(column, grid, rowIndex, e){
if(grid.store.getAt(rowIndex).data['pending_requests'].length == 0) return;
var i = [{
html: 'Role'
},{
Method update
has 117 lines of code (exceeds 25 allowed). Consider refactoring. Open
def update
set_toolbar
find_user_and_profile
success = true
errors = Array.new
File ToolTip.js
has 361 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*!
* Ext JS Library 3.3.0
* Copyright(c) 2006-2010 Ext JS, Inc.
* licensing@extjs.com
* http://www.extjs.com/license
Function EventObject
has 116 lines of code (exceeds 25 allowed). Consider refactoring. Open
Ext.EventObject = function(){
var E = Ext.lib.Event,
clickRe = /(dbl)?click/,
// safari keypress events for special keys return bad keycodes
safariKeys = {