taye/interact.js

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packages/@interactjs/auto-scroll/plugin.ts

Summary

Maintainability
B
6 hrs
Test Coverage
F
8%

Function scroll has 44 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  scroll () {
    const { interaction } = autoScroll
    const { interactable, element } = interaction
    const actionName = interaction.prepared.name
    const options = interactable.options[actionName].autoScroll
Severity: Minor
Found in packages/@interactjs/auto-scroll/plugin.ts - About 1 hr to fix

    Function scroll has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
    Open

      scroll () {
        const { interaction } = autoScroll
        const { interactable, element } = interaction
        const actionName = interaction.prepared.name
        const options = interactable.options[actionName].autoScroll
    Severity: Minor
    Found in packages/@interactjs/auto-scroll/plugin.ts - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function onInteractionMove has 36 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      onInteractionMove<T extends Interact.ActionName> ({ interaction, pointer }: { interaction: Interact.Interaction<T>, pointer: Interact.PointerType }) {
        if (!(interaction.interacting() &&
              autoScroll.check(interaction.interactable, interaction.prepared.name))) {
          return
        }
    Severity: Minor
    Found in packages/@interactjs/auto-scroll/plugin.ts - About 1 hr to fix

      Function onInteractionMove has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
      Open

        onInteractionMove<T extends Interact.ActionName> ({ interaction, pointer }: { interaction: Interact.Interaction<T>, pointer: Interact.PointerType }) {
          if (!(interaction.interacting() &&
                autoScroll.check(interaction.interactable, interaction.prepared.name))) {
            return
          }
      Severity: Minor
      Found in packages/@interactjs/auto-scroll/plugin.ts - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

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