File Interactable.ts
has 313 lines of code (exceeds 250 allowed). Consider refactoring. Open
/* eslint-disable no-dupe-class-members */
import * as arr from '@interactjs/utils/arr'
import browser from '@interactjs/utils/browser'
import clone from '@interactjs/utils/clone'
import { getElementRect, matchesUpTo, nodeContains, trySelector } from '@interactjs/utils/domUtils'
Function _onOff
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
_onOff(
method: OnOffMethod,
typeArg: EventTypes,
listenerArg?: ListenersArg | null,
options?: any,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Interactable
has 22 functions (exceeds 20 allowed). Consider refactoring. Open
export class Interactable implements Partial<Eventable> {
/** @internal */ get _defaults(): Defaults {
return {
base: {},
perAction: {},
Function unset
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
unset() {
if (is.string(this.target)) {
// remove delegated events
for (const type in this._scopeEvents.delegatedEvents) {
const delegated = this._scopeEvents.delegatedEvents[type]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setPerAction
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
setPerAction(actionName: ActionName, options: OrBoolean<Options>) {
const defaults = this._defaults
// for all the default per-action options
for (const optionName_ in options) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _onOff
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
_onOff(
method: OnOffMethod,
typeArg: EventTypes,
listenerArg?: ListenersArg | null,
options?: any,
Function setPerAction
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
setPerAction(actionName: ActionName, options: OrBoolean<Options>) {
const defaults = this._defaults
// for all the default per-action options
for (const optionName_ in options) {
Function set
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
set(options: OptionsArg) {
const defaults = this._defaults
if (!is.object(options)) {
options = {}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return false