teamdigitale/italia-app

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Function PaymentsAlertStatus has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

export const PaymentsAlertStatus = () => {
  const alertInfo = useIOSelector(sectionStatusSelector("payments"));
  if (!alertInfo || !alertInfo.is_visible) {
    return null;
  }
Severity: Minor
Found in ts/features/payments/home/components/PaymentsAlertStatus.tsx - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function WalletPaymentPickPspScreen has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

const WalletPaymentPickPspScreen = () => {
  const dispatch = useIODispatch();
  const navigation = useIONavigation();
  const currentStep = useIOSelector(selectWalletPaymentCurrentStep);

Severity: Minor
Found in ts/features/payments/checkout/screens/WalletPaymentPickPspScreen.tsx - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function paymentMethodPreview has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

const paymentMethodPreview = (
  pm: PaymentMethod,
  props: Props
): React.ReactElement | null => {
  switch (pm.kind) {
Severity: Minor
Found in ts/features/wallet/component/card/WalletV2PreviewCards.tsx - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function CgnDiscountCodeScreen has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

const CgnDiscountCodeScreen = () => {
  const discountCode = useIOSelector(cgnSelectedDiscountCodeSelector);
  const discountOtp = useIOSelector(cgnOtpDataSelector);
  const [isDiscountCodeExpired, setIsDiscountCodeExpired] =
    React.useState(false);
Severity: Minor
Found in ts/features/bonus/cgn/screens/discount/CgnDiscountCodeScreen.tsx - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function WalletCategoryFilterTabs has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

const WalletCategoryFilterTabs = () => {
  const dispatch = useIODispatch();

  const selectedCategory = useIOSelector(selectWalletCategoryFilter);
  const isItwValid = useIOSelector(itwLifecycleIsValidSelector);
Severity: Minor
Found in ts/features/newWallet/components/WalletCategoryFilterTabs.tsx - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function extractGroupByType has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

const extractGroupByType = (deps: DependenciesTable): OutdatedStats =>
  deps.data.body.reduce<OutdatedStats>((acc, val) => {
    const currentType = getDependencyType(val[4]);
    try {
      const currentSeverity = getSeverityType(semver.diff(val[1], val[3]));
Severity: Minor
Found in scripts/ts/checkOutdatedDependencies/checkOutdatedDependencies.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function getChangelogPrefixByStories has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

export const getChangelogPrefixByStories = (
  stories: ReadonlyArray<RemoteJiraTicket>
): O.Option<string> => {
  // In case of multiple stories, only one tag can be added, following the order feature > bug > chore
  const storyType = stories.reduce<O.Option<JiraIssueType>>((acc, val) => {
Severity: Minor
Found in scripts/ts/danger/updatePrTitle.tsx - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 10 locations. Consider refactoring.
Open

          {
            icon: "systemSettingsAndroid",
            label: I18n.t("onboarding.infoConsent.instructions.label"),
            value: I18n.t("onboarding.infoConsent.instructions.android.step1"),
            accessibilityLabel: I18n.t(
ts/features/idpay/unsubscription/screens/UnsubscriptionResultScreen.tsx on lines 34..39
ts/features/idpay/unsubscription/screens/UnsubscriptionResultScreen.tsx on lines 40..45
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 57..64
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 65..72
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 73..80
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 91..98
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 99..106
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 107..114
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 115..122

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 10 locations. Consider refactoring.
Open

          {
            icon: "systemNotificationsInstructions",
            label: I18n.t("onboarding.infoConsent.instructions.label"),
            value: I18n.t("onboarding.infoConsent.instructions.android.step4"),
            accessibilityLabel: I18n.t(
ts/features/idpay/unsubscription/screens/UnsubscriptionResultScreen.tsx on lines 34..39
ts/features/idpay/unsubscription/screens/UnsubscriptionResultScreen.tsx on lines 40..45
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 57..64
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 65..72
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 73..80
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 83..90
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 91..98
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 99..106
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 115..122

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 10 locations. Consider refactoring.
Open

          {
            icon: "systemToggleInstructions",
            label: I18n.t("onboarding.infoConsent.instructions.label"),
            value: I18n.t("onboarding.infoConsent.instructions.ios.step3"),
            accessibilityLabel: I18n.t(
ts/features/idpay/unsubscription/screens/UnsubscriptionResultScreen.tsx on lines 34..39
ts/features/idpay/unsubscription/screens/UnsubscriptionResultScreen.tsx on lines 40..45
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 57..64
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 65..72
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 83..90
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 91..98
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 99..106
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 107..114
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 115..122

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 10 locations. Consider refactoring.
Open

          {
            icon: "systemSettingsiOS",
            label: I18n.t("onboarding.infoConsent.instructions.label"),
            value: I18n.t("onboarding.infoConsent.instructions.ios.step1"),
            accessibilityLabel: I18n.t(
ts/features/idpay/unsubscription/screens/UnsubscriptionResultScreen.tsx on lines 34..39
ts/features/idpay/unsubscription/screens/UnsubscriptionResultScreen.tsx on lines 40..45
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 65..72
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 73..80
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 83..90
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 91..98
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 99..106
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 107..114
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 115..122

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 8 locations. Consider refactoring.
Open

    <ActivationStack.Screen
      name={CGN_ROUTES.ACTIVATION.PENDING}
      options={{ headerShown: false }}
      component={CgnActivationPendingScreen}
    />
Severity: Major
Found in ts/features/bonus/cgn/navigation/navigator.tsx and 7 other locations - About 35 mins to fix
ts/features/bonus/cgn/navigation/navigator.tsx on lines 61..65
ts/features/bonus/cgn/navigation/navigator.tsx on lines 71..75
ts/features/bonus/cgn/navigation/navigator.tsx on lines 76..80
ts/features/bonus/cgn/navigation/navigator.tsx on lines 81..85
ts/features/bonus/cgn/navigation/navigator.tsx on lines 86..90
ts/features/bonus/cgn/navigation/navigator.tsx on lines 91..95
ts/features/bonus/cgn/navigation/navigator.tsx on lines 106..110

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 8 locations. Consider refactoring.
Open

    <ActivationStack.Screen
      name={CGN_ROUTES.ACTIVATION.CTA_START_CGN}
      options={{ headerShown: false }}
      component={CgnCTAStartActivationScreen}
    />
Severity: Major
Found in ts/features/bonus/cgn/navigation/navigator.tsx and 7 other locations - About 35 mins to fix
ts/features/bonus/cgn/navigation/navigator.tsx on lines 61..65
ts/features/bonus/cgn/navigation/navigator.tsx on lines 66..70
ts/features/bonus/cgn/navigation/navigator.tsx on lines 71..75
ts/features/bonus/cgn/navigation/navigator.tsx on lines 76..80
ts/features/bonus/cgn/navigation/navigator.tsx on lines 81..85
ts/features/bonus/cgn/navigation/navigator.tsx on lines 86..90
ts/features/bonus/cgn/navigation/navigator.tsx on lines 106..110

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 9 locations. Consider refactoring.
Open

  it("should match snapshot, preview on, reminder off", () => {
    const component = renderComponent(true, false);
    expect(component.toJSON()).toMatchSnapshot();
  });
ts/features/pushNotifications/components/__tests__/NotificationPreviewSample.test.tsx on lines 73..76
ts/features/pushNotifications/components/__tests__/NotificationPreviewSample.test.tsx on lines 81..84
ts/features/pushNotifications/components/__tests__/NotificationPreviewSample.test.tsx on lines 85..88
ts/features/pushNotifications/components/__tests__/NotificationsPreferencesPreview.test.tsx on lines 11..14
ts/features/pushNotifications/components/__tests__/NotificationsPreferencesPreview.test.tsx on lines 15..18
ts/features/pushNotifications/components/__tests__/NotificationsPreferencesPreview.test.tsx on lines 19..22
ts/features/pushNotifications/components/__tests__/NotificationsPreferencesPreview.test.tsx on lines 23..26
ts/features/pushNotifications/screens/__tests__/OnboardingNotificationsPreferencesScreen.test.tsx on lines 46..49

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 10 locations. Consider refactoring.
Open

      ? {
          pictogram: "umbrellaNew",
          title: I18n.t("idpay.unsubscription.failure.title"),
          content: I18n.t("idpay.unsubscription.failure.content"),
          buttonLabel: I18n.t("idpay.unsubscription.failure.button")
ts/features/idpay/unsubscription/screens/UnsubscriptionResultScreen.tsx on lines 40..45
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 57..64
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 65..72
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 73..80
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 83..90
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 91..98
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 99..106
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 107..114
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 115..122

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 10 locations. Consider refactoring.
Open

      : {
          pictogram: "completed",
          title: I18n.t("idpay.unsubscription.success.title"),
          content: I18n.t("idpay.unsubscription.success.content"),
          buttonLabel: I18n.t("idpay.unsubscription.success.button")
ts/features/idpay/unsubscription/screens/UnsubscriptionResultScreen.tsx on lines 34..39
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 57..64
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 65..72
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 73..80
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 83..90
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 91..98
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 99..106
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 107..114
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 115..122

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 9 locations. Consider refactoring.
Open

  it("should match snapshot, preview off, reminder off", () => {
    const component = renderComponent(false, false);
    expect(component.toJSON()).toMatchSnapshot();
  });
ts/features/pushNotifications/components/__tests__/NotificationPreviewSample.test.tsx on lines 73..76
ts/features/pushNotifications/components/__tests__/NotificationPreviewSample.test.tsx on lines 77..80
ts/features/pushNotifications/components/__tests__/NotificationPreviewSample.test.tsx on lines 81..84
ts/features/pushNotifications/components/__tests__/NotificationPreviewSample.test.tsx on lines 85..88
ts/features/pushNotifications/components/__tests__/NotificationsPreferencesPreview.test.tsx on lines 11..14
ts/features/pushNotifications/components/__tests__/NotificationsPreferencesPreview.test.tsx on lines 15..18
ts/features/pushNotifications/components/__tests__/NotificationsPreferencesPreview.test.tsx on lines 19..22
ts/features/pushNotifications/screens/__tests__/OnboardingNotificationsPreferencesScreen.test.tsx on lines 46..49

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 8 locations. Consider refactoring.
Open

    <ActivationStack.Screen
      name={CGN_ROUTES.ACTIVATION.EXISTS}
      options={{ headerShown: false }}
      component={CgnAlreadyActiveScreen}
    />
Severity: Major
Found in ts/features/bonus/cgn/navigation/navigator.tsx and 7 other locations - About 35 mins to fix
ts/features/bonus/cgn/navigation/navigator.tsx on lines 61..65
ts/features/bonus/cgn/navigation/navigator.tsx on lines 66..70
ts/features/bonus/cgn/navigation/navigator.tsx on lines 76..80
ts/features/bonus/cgn/navigation/navigator.tsx on lines 81..85
ts/features/bonus/cgn/navigation/navigator.tsx on lines 86..90
ts/features/bonus/cgn/navigation/navigator.tsx on lines 91..95
ts/features/bonus/cgn/navigation/navigator.tsx on lines 106..110

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 10 locations. Consider refactoring.
Open

          {
            icon: "systemToggleInstructions",
            label: I18n.t("onboarding.infoConsent.instructions.label"),
            value: I18n.t("onboarding.infoConsent.instructions.android.step5"),
            accessibilityLabel: I18n.t(
ts/features/idpay/unsubscription/screens/UnsubscriptionResultScreen.tsx on lines 34..39
ts/features/idpay/unsubscription/screens/UnsubscriptionResultScreen.tsx on lines 40..45
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 57..64
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 65..72
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 73..80
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 83..90
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 91..98
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 99..106
ts/features/pushNotifications/screens/OnboardingNotificationsInfoScreenConsent.tsx on lines 107..114

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 9 locations. Consider refactoring.
Open

  it("should match snapshot, preview on, reminder on", () => {
    const component = renderComponent(true, true);
    expect(component.toJSON()).toMatchSnapshot();
  });
ts/features/pushNotifications/components/__tests__/NotificationPreviewSample.test.tsx on lines 73..76
ts/features/pushNotifications/components/__tests__/NotificationPreviewSample.test.tsx on lines 77..80
ts/features/pushNotifications/components/__tests__/NotificationPreviewSample.test.tsx on lines 81..84
ts/features/pushNotifications/components/__tests__/NotificationPreviewSample.test.tsx on lines 85..88
ts/features/pushNotifications/components/__tests__/NotificationsPreferencesPreview.test.tsx on lines 15..18
ts/features/pushNotifications/components/__tests__/NotificationsPreferencesPreview.test.tsx on lines 19..22
ts/features/pushNotifications/components/__tests__/NotificationsPreferencesPreview.test.tsx on lines 23..26
ts/features/pushNotifications/screens/__tests__/OnboardingNotificationsPreferencesScreen.test.tsx on lines 46..49

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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