techiferous/tabulous

View on GitHub

Showing 8 of 8 total issues

Method embeddable_styles has 87 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    def self.embeddable_styles
      %Q{
        <style type="text/css">

        body {
Severity: Major
Found in lib/tabulous/css_scaffolding.rb - About 3 hrs to fix

    Method tab_link_with_subtabs has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
    Open

        def tab_link_with_subtabs(tab)
          html = ''
          html << %Q{<a class="dropdown-toggle" data-toggle="dropdown" href="#">#{tab_text(tab)}<b class="caret"></b></a>}
          html << %Q{<ul class="dropdown-menu">}
          for subtab in tab.subtabs
    Severity: Minor
    Found in lib/tabulous/renderers/bootstrap_renderer.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method check_for_conflicting_active_actions has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

            def check_for_conflicting_active_actions
              for tab in @tabset.tabs
                for other_tab in @tabset.tabs
                  next if tab == other_tab
                  if tab.active_actions_overlap?(other_tab)
    Severity: Minor
    Found in lib/tabulous/dsl/tabs.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method tab_html has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

        def tab_html(tab)
          return '' unless tab.visible?(@view)
          html = ''
          klass = ''
          klass << 'active' if tab.active?(@view)
    Severity: Minor
    Found in lib/tabulous/renderers/bootstrap_renderer.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method tab_html has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
    Open

        def tab_html(tab)
          return '' unless tab.visible?(@view)
          html = ''
          klass = ''
          klass << 'active' if tab.active?(@view)
    Severity: Minor
    Found in lib/tabulous/renderers/default_renderer.rb - About 55 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method active_actions_overlap? has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

        def active_actions_overlap?(tab)
          for controller in @active_actions.keys
            other_actions = tab.active_actions[controller]
            if other_actions
              these_actions = @active_actions[controller]
    Severity: Minor
    Found in lib/tabulous/tab.rb - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        def text(view=nil)
          value = if @text.respond_to?(:call)
            view.instance_exec(&@text)
          else
            @text
    Severity: Minor
    Found in lib/tabulous/tab.rb and 1 other location - About 15 mins to fix
    lib/tabulous/tab.rb on lines 38..47

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 26.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        def link_path(view=nil)
          value = if @link_path.respond_to?(:call)
            view.instance_exec(&@link_path)
          else
            @link_path
    Severity: Minor
    Found in lib/tabulous/tab.rb and 1 other location - About 15 mins to fix
    lib/tabulous/tab.rb on lines 26..35

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 26.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Severity
    Category
    Status
    Source
    Language