IGS/Kinect/ReplacementStrategy.cs
using System.Collections.Generic;
namespace PointAndControl.Kinect
{
public delegate void TrackingStateEventHandler(object sender, TrackingStateEventArgs e);
/// <summary>
/// This abstract class defines a replacement stratigy.
/// If a replacement has to be made, a skeleton will be removed.
/// @author Sven Ochs, Frederk Reiche
/// </summary>
public abstract class ReplacementStrategy
{
/// <summary>
/// This method enforces the replacement strategy.
/// If a replacement must be done, a skeleton will be removed.
/// <param name="skeletons">Already tracked skeletons</param>
/// <returns>List of skeletons which will be tracked</returns>
/// </summary>
public abstract List<TrackedSkeleton> Replace(List<TrackedSkeleton> skeletons);
/// <summary>
/// Part of designpattern: Observer(KinectUserEvent)
/// </summary>
public virtual event TrackingStateEventHandler TrackingStateEvents;
public virtual void SwitchTrackingState(TrackingStateEventArgs args)
{
}
}
}