teco-kit/PointAndControl

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IGS/Kinect/UserTracker.cs

Summary

Maintainability
D
2 days
Test Coverage

Method reader_FramesReady has a Cognitive Complexity of 58 (exceeds 20 allowed). Consider refactoring.
Open

        public void reader_FramesReady(object sender, BodyFrameArrivedEventArgs e)
        {

            if (e == null)
                return;
Severity: Minor
Found in IGS/Kinect/UserTracker.cs - About 6 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method reader_FramesReady has 68 lines of code (exceeds 25 allowed). Consider refactoring.
Open

        public void reader_FramesReady(object sender, BodyFrameArrivedEventArgs e)
        {

            if (e == null)
                return;
Severity: Major
Found in IGS/Kinect/UserTracker.cs - About 2 hrs to fix

    File UserTracker.cs has 253 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    using System.Collections.Generic;
    using System.IO;
    using System.Linq;
    using System.Windows.Media.Media3D;
    using Microsoft.Kinect;
    Severity: Minor
    Found in IGS/Kinect/UserTracker.cs - About 2 hrs to fix

      Method GetCoordinatesWindow has 37 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

              public List<Point3D[]> GetCoordinatesWindow(int id)
              {
      
                  List<Point3D[]> returnList = new List<Point3D[]>();
                  workingOnWindow = true;
      Severity: Minor
      Found in IGS/Kinect/UserTracker.cs - About 1 hr to fix

        Method GetCoordinates has 31 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

                public Point3D[] GetCoordinates(int id)
                {
                    foreach (TrackedSkeleton sTracked in Bodies.Where(sTracked => sTracked.Id == id))
                    {
                        sTracked.Actions = sTracked.Actions + 1;
        Severity: Minor
        Found in IGS/Kinect/UserTracker.cs - About 1 hr to fix

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                              {
                                  result[0] = new Point3D(s.Joints[JointType.ShoulderRight].Position.X,
                                                           s.Joints[JointType.ShoulderRight].Position.Y,
                                                           s.Joints[JointType.ShoulderRight].Position.Z);
                                  result[1] = new Point3D(s.Joints[JointType.WristRight].Position.X,
          Severity: Major
          Found in IGS/Kinect/UserTracker.cs and 1 other location - About 2 hrs to fix
          IGS/Kinect/UserTracker.cs on lines 242..249

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 168.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                              {
                                  result[0] = new Point3D(s.Joints[JointType.ShoulderLeft].Position.X,
                                                           s.Joints[JointType.ShoulderLeft].Position.Y,
                                                           s.Joints[JointType.ShoulderLeft].Position.Z);
                                  result[1] = new Point3D(s.Joints[JointType.WristLeft].Position.X,
          Severity: Major
          Found in IGS/Kinect/UserTracker.cs and 1 other location - About 2 hrs to fix
          IGS/Kinect/UserTracker.cs on lines 233..240

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 168.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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