teco-kit/PointAndControl

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IGS/Locator/Locator.cs

Summary

Maintainability
D
2 days
Test Coverage

Method updateWeight has a Cognitive Complexity of 33 (exceeds 20 allowed). Consider refactoring.
Open

        private static void updateWeight(List<Ray3D> list)
        {
            DateTime currentTime = DateTime.Now;
            //Console.Out.WriteLine("currentTime:"+currentTime.ToString());
Severity: Minor
Found in IGS/Locator/Locator.cs - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method updateWeight has 47 lines of code (exceeds 25 allowed). Consider refactoring.
Open

        private static void updateWeight(List<Ray3D> list)
        {
            DateTime currentTime = DateTime.Now;
            //Console.Out.WriteLine("currentTime:"+currentTime.ToString());
Severity: Minor
Found in IGS/Locator/Locator.cs - About 1 hr to fix

    Method calfunCobyla has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

            private static void calfunCobyla(int n, int m, double[] x, out double f, double[] con)
    Severity: Minor
    Found in IGS/Locator/Locator.cs - About 35 mins to fix

      Method calfunCobylaWeight has 5 arguments (exceeds 4 allowed). Consider refactoring.
      Open

              private static void calfunCobylaWeight(int n, int m, double[] x, out double f, double[] con)
      Severity: Minor
      Found in IGS/Locator/Locator.cs - About 35 mins to fix

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                private static Point3D cobylaCentralPoint(Ray3D[] lines)
                {
                    gLines = lines;
        
                    var xyz = new[] { 0.0, 0.0, 0.0 };
        Severity: Major
        Found in IGS/Locator/Locator.cs and 1 other location - About 3 hrs to fix
        IGS/Locator/Locator.cs on lines 91..106

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 209.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                private static Point3D cobylaCentralPointWithWeight(Ray3D[] lines)
                {
                    gLines = lines;
        
                    var xyz = new[] { 0.0, 0.0, 0.0 };
        Severity: Major
        Found in IGS/Locator/Locator.cs and 1 other location - About 3 hrs to fix
        IGS/Locator/Locator.cs on lines 49..64

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 209.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                private static Point3D bobyqaCentralPointWithWeight(Ray3D[] lines)
                {
                    gLines = lines;
        
                    var xyz = new[] { 0.0, 0.0, 0.0 };
        Severity: Major
        Found in IGS/Locator/Locator.cs and 1 other location - About 2 hrs to fix
        IGS/Locator/Locator.cs on lines 133..147

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 207.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                private static Point3D bobyqaCentralPoint(Ray3D[] lines)
                {
                    gLines = lines;
        
                    var xyz = new[] { 0.0, 0.0, 0.0 };
        Severity: Major
        Found in IGS/Locator/Locator.cs and 1 other location - About 2 hrs to fix
        IGS/Locator/Locator.cs on lines 168..182

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 207.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

                    for (int i = 0; i < gLines.Length; i++)
                    {
                        // sum over weighted squared distance
                        sum += (gLines[i].nearestPoint(point) - point).LengthSquared * gLines[i].weight;
                    }
        Severity: Minor
        Found in IGS/Locator/Locator.cs and 1 other location - About 35 mins to fix
        IGS/Locator/Locator.cs on lines 114..118

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 66.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

                    for (int i = 0; i < gLines.Length; i++)
                    {
                        // sum over weighted squared distance
                        sum += (gLines[i].nearestPoint(point) - point).LengthSquared * gLines[i].weight;
                    }
        Severity: Minor
        Found in IGS/Locator/Locator.cs and 1 other location - About 35 mins to fix
        IGS/Locator/Locator.cs on lines 190..194

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 66.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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