tfmalt/power-meter-monitor

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Function setupArgs has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  setupArgs() {
    args
      .option(
        'meter',
        'Which type of device - One of "rpi" or "arduino".',
Severity: Minor
Found in lib/ConfigParser.js - About 1 hr to fix

    Function overrideWithEnv has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

      overrideWithEnv() {
        if (typeof process.env.REDIS_HOST === 'string') {
          this.redis.host = process.env.REDIS_HOST;
        }
    
    
    Severity: Minor
    Found in lib/ConfigParser.js - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function handleSensorInterrupt has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

      handleSensorInterrupt(error, value) {
        if (error) throw error;
    
        const pulseLength = this.getPulseLength();
    
    
    Severity: Minor
    Found in lib/RaspberryMeter.js - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    'type' is never reassigned. Use 'const' instead.
    Open

          let type = healthy
    Severity: Minor
    Found in lib/monitorUtils.js by eslint

    Suggest using const (prefer-const)

    If a variable is never reassigned, using the const declaration is better.

    const declaration tells readers, "this variable is never reassigned," reducing cognitive load and improving maintainability.

    Rule Details

    This rule is aimed at flagging variables that are declared using let keyword, but never reassigned after the initial assignment.

    Examples of incorrect code for this rule:

    /*eslint prefer-const: "error"*/
    /*eslint-env es6*/
    
    // it's initialized and never reassigned.
    let a = 3;
    console.log(a);
    
    let a;
    a = 0;
    console.log(a);
    
    // `i` is redefined (not reassigned) on each loop step.
    for (let i in [1, 2, 3]) {
        console.log(i);
    }
    
    // `a` is redefined (not reassigned) on each loop step.
    for (let a of [1, 2, 3]) {
        console.log(a);
    }

    Examples of correct code for this rule:

    /*eslint prefer-const: "error"*/
    /*eslint-env es6*/
    
    // using const.
    const a = 0;
    
    // it's never initialized.
    let a;
    console.log(a);
    
    // it's reassigned after initialized.
    let a;
    a = 0;
    a = 1;
    console.log(a);
    
    // it's initialized in a different block from the declaration.
    let a;
    if (true) {
        a = 0;
    }
    console.log(a);
    
    // it's initialized at a place that we cannot write a variable declaration.
    let a;
    if (true) a = 0;
    console.log(a);
    
    // `i` gets a new binding each iteration
    for (const i in [1, 2, 3]) {
      console.log(i);
    }
    
    // `a` gets a new binding each iteration
    for (const a of [1, 2, 3]) {
      console.log(a);
    }
    
    // `end` is never reassigned, but we cannot separate the declarations without modifying the scope.
    for (let i = 0, end = 10; i < end; ++i) {
        console.log(a);
    }
    
    // suggest to use `no-var` rule.
    var b = 3;
    console.log(b);

    Options

    {
        "prefer-const": ["error", {
            "destructuring": "any",
            "ignoreReadBeforeAssign": false
        }]
    }

    destructuring

    The kind of the way to address variables in destructuring. There are 2 values:

    • "any" (default) - If any variables in destructuring should be const, this rule warns for those variables.
    • "all" - If all variables in destructuring should be const, this rule warns the variables. Otherwise, ignores them.

    Examples of incorrect code for the default {"destructuring": "any"} option:

    /*eslint prefer-const: "error"*/
    /*eslint-env es6*/
    
    let {a, b} = obj;    /*error 'b' is never reassigned, use 'const' instead.*/
    a = a + 1;

    Examples of correct code for the default {"destructuring": "any"} option:

    /*eslint prefer-const: "error"*/
    /*eslint-env es6*/
    
    // using const.
    const {a: a0, b} = obj;
    const a = a0 + 1;
    
    // all variables are reassigned.
    let {a, b} = obj;
    a = a + 1;
    b = b + 1;

    Examples of incorrect code for the {"destructuring": "all"} option:

    /*eslint prefer-const: ["error", {"destructuring": "all"}]*/
    /*eslint-env es6*/
    
    // all of `a` and `b` should be const, so those are warned.
    let {a, b} = obj;    /*error 'a' is never reassigned, use 'const' instead.
                                 'b' is never reassigned, use 'const' instead.*/

    Examples of correct code for the {"destructuring": "all"} option:

    /*eslint prefer-const: ["error", {"destructuring": "all"}]*/
    /*eslint-env es6*/
    
    // 'b' is never reassigned, but all of `a` and `b` should not be const, so those are ignored.
    let {a, b} = obj;
    a = a + 1;

    ignoreReadBeforeAssign

    This is an option to avoid conflicting with no-use-before-define rule (without "nofunc" option). If true is specified, this rule will ignore variables that are read between the declaration and the first assignment. Default is false.

    Examples of correct code for the {"ignoreReadBeforeAssign": true} option:

    /*eslint prefer-const: ["error", {"ignoreReadBeforeAssign": true}]*/
    /*eslint-env es6*/
    
    let timer;
    function initialize() {
        if (foo()) {
            clearInterval(timer);
        }
    }
    timer = setInterval(initialize, 100);

    Examples of correct code for the default {"ignoreReadBeforeAssign": false} option:

    /*eslint prefer-const: ["error", {"ignoreReadBeforeAssign": false}]*/
    /*eslint-env es6*/
    
    const timer = setInterval(initialize, 100);
    function initialize() {
        if (foo()) {
            clearInterval(timer);
        }
    }

    When Not To Use It

    If you don't want to be notified about variables that are never reassigned after initial assignment, you can safely disable this rule.

    Related Rules

    'key' is never reassigned. Use 'const' instead.
    Open

        for (let key in config) {
    Severity: Minor
    Found in lib/ConfigParser.js by eslint

    Suggest using const (prefer-const)

    If a variable is never reassigned, using the const declaration is better.

    const declaration tells readers, "this variable is never reassigned," reducing cognitive load and improving maintainability.

    Rule Details

    This rule is aimed at flagging variables that are declared using let keyword, but never reassigned after the initial assignment.

    Examples of incorrect code for this rule:

    /*eslint prefer-const: "error"*/
    /*eslint-env es6*/
    
    // it's initialized and never reassigned.
    let a = 3;
    console.log(a);
    
    let a;
    a = 0;
    console.log(a);
    
    // `i` is redefined (not reassigned) on each loop step.
    for (let i in [1, 2, 3]) {
        console.log(i);
    }
    
    // `a` is redefined (not reassigned) on each loop step.
    for (let a of [1, 2, 3]) {
        console.log(a);
    }

    Examples of correct code for this rule:

    /*eslint prefer-const: "error"*/
    /*eslint-env es6*/
    
    // using const.
    const a = 0;
    
    // it's never initialized.
    let a;
    console.log(a);
    
    // it's reassigned after initialized.
    let a;
    a = 0;
    a = 1;
    console.log(a);
    
    // it's initialized in a different block from the declaration.
    let a;
    if (true) {
        a = 0;
    }
    console.log(a);
    
    // it's initialized at a place that we cannot write a variable declaration.
    let a;
    if (true) a = 0;
    console.log(a);
    
    // `i` gets a new binding each iteration
    for (const i in [1, 2, 3]) {
      console.log(i);
    }
    
    // `a` gets a new binding each iteration
    for (const a of [1, 2, 3]) {
      console.log(a);
    }
    
    // `end` is never reassigned, but we cannot separate the declarations without modifying the scope.
    for (let i = 0, end = 10; i < end; ++i) {
        console.log(a);
    }
    
    // suggest to use `no-var` rule.
    var b = 3;
    console.log(b);

    Options

    {
        "prefer-const": ["error", {
            "destructuring": "any",
            "ignoreReadBeforeAssign": false
        }]
    }

    destructuring

    The kind of the way to address variables in destructuring. There are 2 values:

    • "any" (default) - If any variables in destructuring should be const, this rule warns for those variables.
    • "all" - If all variables in destructuring should be const, this rule warns the variables. Otherwise, ignores them.

    Examples of incorrect code for the default {"destructuring": "any"} option:

    /*eslint prefer-const: "error"*/
    /*eslint-env es6*/
    
    let {a, b} = obj;    /*error 'b' is never reassigned, use 'const' instead.*/
    a = a + 1;

    Examples of correct code for the default {"destructuring": "any"} option:

    /*eslint prefer-const: "error"*/
    /*eslint-env es6*/
    
    // using const.
    const {a: a0, b} = obj;
    const a = a0 + 1;
    
    // all variables are reassigned.
    let {a, b} = obj;
    a = a + 1;
    b = b + 1;

    Examples of incorrect code for the {"destructuring": "all"} option:

    /*eslint prefer-const: ["error", {"destructuring": "all"}]*/
    /*eslint-env es6*/
    
    // all of `a` and `b` should be const, so those are warned.
    let {a, b} = obj;    /*error 'a' is never reassigned, use 'const' instead.
                                 'b' is never reassigned, use 'const' instead.*/

    Examples of correct code for the {"destructuring": "all"} option:

    /*eslint prefer-const: ["error", {"destructuring": "all"}]*/
    /*eslint-env es6*/
    
    // 'b' is never reassigned, but all of `a` and `b` should not be const, so those are ignored.
    let {a, b} = obj;
    a = a + 1;

    ignoreReadBeforeAssign

    This is an option to avoid conflicting with no-use-before-define rule (without "nofunc" option). If true is specified, this rule will ignore variables that are read between the declaration and the first assignment. Default is false.

    Examples of correct code for the {"ignoreReadBeforeAssign": true} option:

    /*eslint prefer-const: ["error", {"ignoreReadBeforeAssign": true}]*/
    /*eslint-env es6*/
    
    let timer;
    function initialize() {
        if (foo()) {
            clearInterval(timer);
        }
    }
    timer = setInterval(initialize, 100);

    Examples of correct code for the default {"ignoreReadBeforeAssign": false} option:

    /*eslint prefer-const: ["error", {"ignoreReadBeforeAssign": false}]*/
    /*eslint-env es6*/
    
    const timer = setInterval(initialize, 100);
    function initialize() {
        if (foo()) {
            clearInterval(timer);
        }
    }

    When Not To Use It

    If you don't want to be notified about variables that are never reassigned after initial assignment, you can safely disable this rule.

    Related Rules

    Severity
    Category
    Status
    Source
    Language