packages/shader-ast-js/src/env/ivec4.ts
import { addI4, addNI4 } from "@thi.ng/vectors/addi";
import { bitAndI4 } from "@thi.ng/vectors/bit-and";
import { bitNotI4 } from "@thi.ng/vectors/bit-not";
import { bitOrI4 } from "@thi.ng/vectors/bit-or";
import { bitXorI4 } from "@thi.ng/vectors/bit-xor";
import { divI4, divNI4 } from "@thi.ng/vectors/divi";
import { fmod4 } from "@thi.ng/vectors/fmod";
import { fmodN4 } from "@thi.ng/vectors/fmodn";
import { lshiftI4, lshiftNI4 } from "@thi.ng/vectors/lshift";
import { mulI4, mulNI4 } from "@thi.ng/vectors/muli";
import { rshiftI4, rshiftNI4 } from "@thi.ng/vectors/rshift";
import { subI4, subNI4 } from "@thi.ng/vectors/subi";
import type { JSBuiltinsIntVec } from "../api.js";
import { POOL_IVEC4 } from "../pool.js";
import { VEC4 } from "./vec4.js";
const { next, uniform } = POOL_IVEC4;
export const IVEC4: JSBuiltinsIntVec = {
...VEC4(POOL_IVEC4),
add: (a, b) => addI4(next(), a, b),
addvn: (a, b) => addNI4(next(), a, b),
addnv: (a, b) => addNI4(next(), b, a),
div: (a, b) => divI4(next(), a, b),
divvn: (a, b) => divNI4(next(), a, b),
divnv: (a, b) => divI4(null, uniform(a), b),
modi: (a, b) => fmod4(next(), a, b),
modivn: (a, b) => fmodN4(next(), a, b),
modinv: (a, b) => fmod4(null, uniform(a), b),
mul: (a, b) => mulI4(next(), a, b),
mulvn: (a, b) => mulNI4(next(), a, b),
mulnv: (a, b) => mulNI4(next(), b, a),
sub: (a, b) => subI4(next(), a, b),
subvn: (a, b) => subNI4(next(), a, b),
subnv: (a, b) => subI4(null, uniform(a), b),
bitand: (a, b) => bitAndI4(next(), a, b),
lshift: (a, b) => lshiftI4(next(), a, b),
lshiftvn: (a, b) => lshiftNI4(next(), a, b),
bitnot1: (a) => bitNotI4(next(), a),
bitor: (a, b) => bitOrI4(next(), a, b),
rshift: (a, b) => rshiftI4(next(), a, b),
rshiftvn: (a, b) => rshiftNI4(next(), a, b),
bitxor: (a, b) => bitXorI4(next(), a, b),
};