packages/shader-ast-js/src/env/uvec2.ts
import { addNU2, addU2 } from "@thi.ng/vectors/addi";
import { bitAndU2 } from "@thi.ng/vectors/bit-and";
import { bitNotU2 } from "@thi.ng/vectors/bit-not";
import { bitOrU2 } from "@thi.ng/vectors/bit-or";
import { bitXorU2 } from "@thi.ng/vectors/bit-xor";
import { divNU2, divU2 } from "@thi.ng/vectors/divi";
import { fmod2 } from "@thi.ng/vectors/fmod";
import { fmodN2 } from "@thi.ng/vectors/fmodn";
import { lshiftNU2, lshiftU2 } from "@thi.ng/vectors/lshift";
import { mulNU2, mulU2 } from "@thi.ng/vectors/muli";
import { rshiftNU2, rshiftU2 } from "@thi.ng/vectors/rshift";
import { subNU2, subU2 } from "@thi.ng/vectors/subi";
import type { JSBuiltinsIntVec } from "../api.js";
import { POOL_UVEC2 } from "../pool.js";
import { VEC2 } from "./vec2.js";
const { next, uniform } = POOL_UVEC2;
export const UVEC2: JSBuiltinsIntVec = {
...VEC2(POOL_UVEC2),
add: (a, b) => addU2(next(), a, b),
addvn: (a, b) => addNU2(next(), a, b),
addnv: (a, b) => addNU2(next(), b, a),
div: (a, b) => divU2(next(), a, b),
divvn: (a, b) => divNU2(next(), a, b),
divnv: (a, b) => divU2(null, uniform(a), b),
modi: (a, b) => fmod2(next(), a, b),
modivn: (a, b) => fmodN2(next(), a, b),
modinv: (a, b) => fmod2(null, uniform(a), b),
mul: (a, b) => mulU2(next(), a, b),
mulvn: (a, b) => mulNU2(next(), a, b),
mulnv: (a, b) => mulNU2(next(), b, a),
sub: (a, b) => subU2(next(), a, b),
subvn: (a, b) => subNU2(next(), a, b),
subnv: (a, b) => subU2(null, uniform(a), b),
bitand: (a, b) => bitAndU2(next(), a, b),
lshift: (a, b) => lshiftU2(next(), a, b),
lshiftvn: (a, b) => lshiftNU2(next(), a, b),
bitnot1: (a) => bitNotU2(next(), a),
bitor: (a, b) => bitOrU2(next(), a, b),
rshift: (a, b) => rshiftU2(next(), a, b),
rshiftvn: (a, b) => rshiftNU2(next(), a, b),
bitxor: (a, b) => bitXorU2(next(), a, b),
};