thiskevinwang/coffee-code-climb

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Showing 194 of 194 total issues

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        <Button onClick={reset}>
          <label>(Press R)</label>
          <span>Reset</span>
        </Button>
Severity: Minor
Found in src/pages/attack-animation-simulator.tsx and 1 other location - About 30 mins to fix
src/pages/attack-animation-simulator.tsx on lines 345..348

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        <Button onClick={attack}>
          <label>(Press A)</label>
          <span>Attack</span>
        </Button>
Severity: Minor
Found in src/pages/attack-animation-simulator.tsx and 1 other location - About 30 mins to fix
src/pages/attack-animation-simulator.tsx on lines 349..352

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Avoid too many return statements within this function.
Open

            return
Severity: Major
Found in src/utils/useVerifyTokenSet.ts - About 30 mins to fix

    Avoid too many return statements within this function.
    Open

        return Math.round(elapsed / milliSecondsPerYear) + " years ago"
    Severity: Major
    Found in src/pages/rds.tsx - About 30 mins to fix

      Avoid too many return statements within this function.
      Open

        return (
          <Small>{`${data.getPage.attributes.views} ${
            data.getPage.attributes.views === 1 ? "view" : "views"
          }`}</Small>
        )
      Severity: Major
      Found in src/components/PageViewCounter/index.tsx - About 30 mins to fix

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

          if (isBrowser()) {
            if (isLoggedIn === true) {
              navigate("/app")
              return loader
            }
        Severity: Minor
        Found in src/pages/auth/signup.tsx and 1 other location - About 30 mins to fix
        src/pages/auth/login.tsx on lines 44..52

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 45.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Avoid too many return statements within this function.
        Open

                  return
        Severity: Major
        Found in src/utils/useVerifyTokenSet.ts - About 30 mins to fix

          Avoid too many return statements within this function.
          Open

              return Math.round(elapsed / milliSecondsPerMonth) + " mo ago"
          Severity: Major
          Found in src/pages/rds.tsx - About 30 mins to fix

            Avoid too many return statements within this function.
            Open

                return Math.round(elapsed / milliSecondsPerDay) + " days ago"
            Severity: Major
            Found in src/pages/rds.tsx - About 30 mins to fix

              Function Layout has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
              Open

              const Layout: React.FC<LayoutProps> = ({ location, title, children }) => {
                const rootPath: string = `${__PATH_PREFIX__}/`
                const isAppPage = location.pathname.startsWith("/app")
                const isAuthPage = location.pathname.startsWith("/auth")
                const isHomePage = location.pathname === rootPath
              Severity: Minor
              Found in src/components/layout.tsx - About 25 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function MapIdToAvatar has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
              Open

              export const MapIdToAvatar: React.ComponentType<MapIdToAvatarProps> = ({
                id,
                style = {},
              }) => {
                const client = useApolloClient()
              Severity: Minor
              Found in src/components/MapIdToUser/index.tsx - About 25 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function getCroppedImgSrc has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
              Open

              export function getCroppedImgSrc({
                _crop,
                _image,
                _canvas,
                _orientation,
              Severity: Minor
              Found in src/components/AvatarCropper/getCroppedImgSrc.ts - About 25 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function useFadeGrowEntrance has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
              Open

              const useFadeGrowEntrance = (isIntersecting: boolean) => {
                const isDarkMode = useSelector((state) => state.isDarkMode)
                const [didIntersect, setDidIntersect] = useState(false)
                useEffect(() => {
                  if (isIntersecting) setDidIntersect(true)
              Severity: Minor
              Found in src/components/Posts/V2.tsx - About 25 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function MapIdToUsername has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
              Open

              const MapIdToUsername: React.ComponentType<Props> = ({ id }) => {
                const client = useApolloClient()
              
                const {
                  preferred_username,
              Severity: Minor
              Found in src/components/MapIdToUser/index.tsx - About 25 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

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