thoov/mock-socket

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Showing 21 of 21 total issues

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      if (server) {
        this.readyState = SocketIO.OPEN;
        server.dispatchEvent(createEvent({ type: 'connection' }), server, this);
        server.dispatchEvent(createEvent({ type: 'connect' }), server, this); // alias
        this.dispatchEvent(createEvent({ type: 'connect', target: this }));
Severity: Major
Found in src/socket-io.js and 1 other location - About 3 hrs to fix
src/websocket.js on lines 57..100

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 101.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      if (server) {
        if (
          server.options.verifyClient &&
          typeof server.options.verifyClient === 'function' &&
          !server.options.verifyClient()
Severity: Major
Found in src/websocket.js and 1 other location - About 3 hrs to fix
src/socket-io.js on lines 45..62

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 101.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function constructor has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

  constructor(url, protocols) {
    super();

    this._onopen = null;
    this._onmessage = null;
Severity: Minor
Found in src/websocket.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function constructor has 56 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  constructor(url, protocols) {
    super();

    this._onopen = null;
    this._onmessage = null;
Severity: Major
Found in src/websocket.js - About 2 hrs to fix

    Function proxyFactory has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
    Open

    export default function proxyFactory(target) {
      if (proxies.has(target)) {
        return proxies.get(target);
      }
    
    
    Severity: Minor
    Found in src/helpers/proxy-factory.js - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function constructor has 44 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      constructor(url = 'socket.io', protocol = '') {
        super();
    
        this.binaryType = 'blob';
        const urlRecord = new URL(url);
    Severity: Minor
    Found in src/socket-io.js - About 1 hr to fix

      Function proxyFactory has 44 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      export default function proxyFactory(target) {
        if (proxies.has(target)) {
          return proxies.get(target);
        }
      
      
      Severity: Minor
      Found in src/helpers/proxy-factory.js - About 1 hr to fix

        Function delayCallback has 42 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            delay(function delayCallback() {
              if (this.readyState !== WebSocket.CONNECTING) {
                return;
              }
              if (server) {
        Severity: Minor
        Found in src/websocket.js - About 1 hr to fix

          Function close has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
          Open

            close(code, reason) {
              if (code !== undefined) {
                if (typeof code !== 'number' || (code !== 1000 && (code < 3000 || code > 4999))) {
                  throw new TypeError(
                    `${ERROR_PREFIX.CLOSE_ERROR} The code must be either 1000, or between 3000 and 4999. ${code} is neither.`
          Severity: Minor
          Found in src/websocket.js - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function get has 35 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              get(obj, prop) {
                if (prop === 'close') {
                  return function close(options = {}) {
                    const code = options.code || CLOSE_CODES.CLOSE_NORMAL;
                    const reason = options.reason || '';
          Severity: Minor
          Found in src/helpers/proxy-factory.js - About 1 hr to fix

            Function emit has 34 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

              emit(event, data, options = {}) {
                let { websockets } = options;
            
                if (!websockets) {
                  websockets = networkBridge.websocketsLookup(this.url);
            Severity: Minor
            Found in src/server.js - About 1 hr to fix

              Function constructor has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
              Open

                constructor(url = 'socket.io', protocol = '') {
                  super();
              
                  this.binaryType = 'blob';
                  const urlRecord = new URL(url);
              Severity: Minor
              Found in src/socket-io.js - About 55 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Similar blocks of code found in 4 locations. Consider refactoring.
              Open

                set onclose(listener) {
                  this.removeEventListener('close', this._onclose);
                  this._onclose = listener;
                  this.addEventListener('close', listener);
                }
              Severity: Major
              Found in src/websocket.js and 3 other locations - About 40 mins to fix
              src/websocket.js on lines 120..124
              src/websocket.js on lines 126..130
              src/websocket.js on lines 138..142

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 48.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 4 locations. Consider refactoring.
              Open

                set onopen(listener) {
                  this.removeEventListener('open', this._onopen);
                  this._onopen = listener;
                  this.addEventListener('open', listener);
                }
              Severity: Major
              Found in src/websocket.js and 3 other locations - About 40 mins to fix
              src/websocket.js on lines 126..130
              src/websocket.js on lines 132..136
              src/websocket.js on lines 138..142

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 48.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 4 locations. Consider refactoring.
              Open

                set onerror(listener) {
                  this.removeEventListener('error', this._onerror);
                  this._onerror = listener;
                  this.addEventListener('error', listener);
                }
              Severity: Major
              Found in src/websocket.js and 3 other locations - About 40 mins to fix
              src/websocket.js on lines 120..124
              src/websocket.js on lines 126..130
              src/websocket.js on lines 132..136

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 48.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 4 locations. Consider refactoring.
              Open

                set onmessage(listener) {
                  this.removeEventListener('message', this._onmessage);
                  this._onmessage = listener;
                  this.addEventListener('message', listener);
                }
              Severity: Major
              Found in src/websocket.js and 3 other locations - About 40 mins to fix
              src/websocket.js on lines 120..124
              src/websocket.js on lines 132..136
              src/websocket.js on lines 138..142

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 48.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Function constructor has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
              Open

                constructor(type, eventInitConfig = {}) {
                  super();
              
                  if (!type) {
                    throw new TypeError(`${ERROR_PREFIX.EVENT.MESSAGE} 1 argument required, but only 0 present.`);
              Severity: Minor
              Found in src/event/message.js - About 35 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function constructor has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
              Open

                constructor(type, eventInitConfig = {}) {
                  super();
              
                  if (!type) {
                    throw new TypeError(`${ERROR_PREFIX.EVENT.CLOSE} 1 argument required, but only 0 present.`);
              Severity: Minor
              Found in src/event/close.js - About 35 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Avoid too many return statements within this function.
              Open

                      return target;
              Severity: Major
              Found in src/helpers/proxy-factory.js - About 30 mins to fix

                Avoid too many return statements within this function.
                Open

                      return obj[prop];
                Severity: Major
                Found in src/helpers/proxy-factory.js - About 30 mins to fix
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