tieme-ndo/frontend

View on GitHub

Showing 50 of 50 total issues

Function formHandler has 35 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  const formHandler = e => {
    e.preventDefault();
    let formData = {};
    const newState = JSON.parse(JSON.stringify(state));
    // eslint-disable-next-line no-unused-vars
Severity: Minor
Found in src/components/pages/AddFarmer/AddFarmer.js - About 1 hr to fix

    Function registerValidSW has 31 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    function registerValidSW(swUrl, config) {
      navigator.serviceWorker
        .register(swUrl)
        .then(registration => {
          registration.onupdatefound = () => {
    Severity: Minor
    Found in src/utils/serviceWorker.js - About 1 hr to fix

      Function FamilyTab has 30 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      export default function FamilyTab(props) {
        const data = props.farmer.familyInfo;
      
        return (
          <Grid data-testid="family-tab-render-test" columns={2} stackable>
      Severity: Minor
      Found in src/components/pages/DisplayFarmer/FamilyTab.js - About 1 hr to fix

        Function FarmTab has 29 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        export default function FarmTab(props) {
          const data = props.farmer.farmInfo;
        
          return (
            <Grid columns={2} stackable>
        Severity: Minor
        Found in src/components/pages/DisplayFarmer/FarmTab.js - About 1 hr to fix

          Function Input has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
          Open

          const Input = props => {
            const {
              type,
              elementType,
              name,
          Severity: Minor
          Found in src/components/common/Input/Input.js - About 55 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function PageHeader has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
          Open

          const PageHeader = ({
            logOut,
            user,
            edits,
          }) => {
          Severity: Minor
          Found in src/components/common/PageHeader/PageHeader.js - About 45 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function Login has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
          Open

          function Login({ setUser, ...props }) {
            const [state, updateState] = useState({
              username: '',
              password: '',
              errors: {},
          Severity: Minor
          Found in src/components/pages/Login/Login.js - About 45 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function PasswordReset has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
          Open

          const PasswordReset = ({ history }) => {
            const [state, updateState] = useState({
              currentPassword: '',
              newPassword: '',
              confirmNewPassword: '',
          Severity: Minor
          Found in src/components/pages/PasswordReset/PasswordReset.js - About 35 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function App has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
          Open

          function App() {
            const [user, setUser] = useState(undefined);
            const [data, setData] = useState({
              farmers: undefined,
              farmersDashboard: undefined,
          Severity: Minor
          Found in src/components/App/App.js - About 35 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Avoid too many return statements within this function.
          Open

                  return updateState(prevState => ({
                    ...prevState,
                    username: '',
                    password: '',
                    confirmPassword: '',
          Severity: Major
          Found in src/components/pages/AddStaff/AddStaff.js - About 30 mins to fix

            Avoid too many return statements within this function.
            Open

                    return updateState(prevState => ({
                      ...prevState,
                      createAccount: false,
                      errors: {}
                    }));
            Severity: Major
            Found in src/components/pages/AddStaff/AddStaff.js - About 30 mins to fix

              Parsing error: Unexpected token 19 | 20 | return (
              Open

                  <>

              For more information visit Source: http://eslint.org/docs/rules/

              'act' is defined but never used.
              Open

              import { fireEvent, render, act } from '@testing-library/react';

              Disallow Unused Variables (no-unused-vars)

              Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

              Rule Details

              This rule is aimed at eliminating unused variables, functions, and parameters of functions.

              A variable is considered to be used if any of the following are true:

              • It represents a function that is called (doSomething())
              • It is read (var y = x)
              • It is passed into a function as an argument (doSomething(x))
              • It is read inside of a function that is passed to another function (doSomething(function() { foo(); }))

              A variable is not considered to be used if it is only ever assigned to (var x = 5) or declared.

              Examples of incorrect code for this rule:

              /*eslint no-unused-vars: "error"*/
              /*global some_unused_var*/
              
              // It checks variables you have defined as global
              some_unused_var = 42;
              
              var x;
              
              // Write-only variables are not considered as used.
              var y = 10;
              y = 5;
              
              // A read for a modification of itself is not considered as used.
              var z = 0;
              z = z + 1;
              
              // By default, unused arguments cause warnings.
              (function(foo) {
                  return 5;
              })();
              
              // Unused recursive functions also cause warnings.
              function fact(n) {
                  if (n < 2) return 1;
                  return n * fact(n - 1);
              }
              
              // When a function definition destructures an array, unused entries from the array also cause warnings.
              function getY([x, y]) {
                  return y;
              }

              Examples of correct code for this rule:

              /*eslint no-unused-vars: "error"*/
              
              var x = 10;
              alert(x);
              
              // foo is considered used here
              myFunc(function foo() {
                  // ...
              }.bind(this));
              
              (function(foo) {
                  return foo;
              })();
              
              var myFunc;
              myFunc = setTimeout(function() {
                  // myFunc is considered used
                  myFunc();
              }, 50);
              
              // Only the second argument from the descructured array is used.
              function getY([, y]) {
                  return y;
              }

              exported

              In environments outside of CommonJS or ECMAScript modules, you may use var to create a global variable that may be used by other scripts. You can use the /* exported variableName */ comment block to indicate that this variable is being exported and therefore should not be considered unused.

              Note that /* exported */ has no effect for any of the following:

              • when the environment is node or commonjs
              • when parserOptions.sourceType is module
              • when ecmaFeatures.globalReturn is true

              The line comment // exported variableName will not work as exported is not line-specific.

              Examples of correct code for /* exported variableName */ operation:

              /* exported global_var */
              
              var global_var = 42;

              Options

              This rule takes one argument which can be a string or an object. The string settings are the same as those of the vars property (explained below).

              By default this rule is enabled with all option for variables and after-used for arguments.

              {
                  "rules": {
                      "no-unused-vars": ["error", { "vars": "all", "args": "after-used", "ignoreRestSiblings": false }]
                  }
              }

              vars

              The vars option has two settings:

              • all checks all variables for usage, including those in the global scope. This is the default setting.
              • local checks only that locally-declared variables are used but will allow global variables to be unused.

              vars: local

              Examples of correct code for the { "vars": "local" } option:

              /*eslint no-unused-vars: ["error", { "vars": "local" }]*/
              /*global some_unused_var */
              
              some_unused_var = 42;

              varsIgnorePattern

              The varsIgnorePattern option specifies exceptions not to check for usage: variables whose names match a regexp pattern. For example, variables whose names contain ignored or Ignored.

              Examples of correct code for the { "varsIgnorePattern": "[iI]gnored" } option:

              /*eslint no-unused-vars: ["error", { "varsIgnorePattern": "[iI]gnored" }]*/
              
              var firstVarIgnored = 1;
              var secondVar = 2;
              console.log(secondVar);

              args

              The args option has three settings:

              • after-used - only the last argument must be used. This allows you, for instance, to have two named parameters to a function and as long as you use the second argument, ESLint will not warn you about the first. This is the default setting.
              • all - all named arguments must be used.
              • none - do not check arguments.

              args: after-used

              Examples of incorrect code for the default { "args": "after-used" } option:

              /*eslint no-unused-vars: ["error", { "args": "after-used" }]*/
              
              // 1 error
              // "baz" is defined but never used
              (function(foo, bar, baz) {
                  return bar;
              })();

              Examples of correct code for the default { "args": "after-used" } option:

              /*eslint no-unused-vars: ["error", {"args": "after-used"}]*/
              
              (function(foo, bar, baz) {
                  return baz;
              })();

              args: all

              Examples of incorrect code for the { "args": "all" } option:

              /*eslint no-unused-vars: ["error", { "args": "all" }]*/
              
              // 2 errors
              // "foo" is defined but never used
              // "baz" is defined but never used
              (function(foo, bar, baz) {
                  return bar;
              })();

              args: none

              Examples of correct code for the { "args": "none" } option:

              /*eslint no-unused-vars: ["error", { "args": "none" }]*/
              
              (function(foo, bar, baz) {
                  return bar;
              })();

              ignoreRestSiblings

              The ignoreRestSiblings option is a boolean (default: false). Using a Rest Property it is possible to "omit" properties from an object, but by default the sibling properties are marked as "unused". With this option enabled the rest property's siblings are ignored.

              Examples of correct code for the { "ignoreRestSiblings": true } option:

              /*eslint no-unused-vars: ["error", { "ignoreRestSiblings": true }]*/
              // 'type' is ignored because it has a rest property sibling.
              var { type, ...coords } = data;

              argsIgnorePattern

              The argsIgnorePattern option specifies exceptions not to check for usage: arguments whose names match a regexp pattern. For example, variables whose names begin with an underscore.

              Examples of correct code for the { "argsIgnorePattern": "^_" } option:

              /*eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }]*/
              
              function foo(x, _y) {
                  return x + 1;
              }
              foo();

              caughtErrors

              The caughtErrors option is used for catch block arguments validation.

              It has two settings:

              • none - do not check error objects. This is the default setting.
              • all - all named arguments must be used.

              caughtErrors: none

              Not specifying this rule is equivalent of assigning it to none.

              Examples of correct code for the { "caughtErrors": "none" } option:

              /*eslint no-unused-vars: ["error", { "caughtErrors": "none" }]*/
              
              try {
                  //...
              } catch (err) {
                  console.error("errors");
              }

              caughtErrors: all

              Examples of incorrect code for the { "caughtErrors": "all" } option:

              /*eslint no-unused-vars: ["error", { "caughtErrors": "all" }]*/
              
              // 1 error
              // "err" is defined but never used
              try {
                  //...
              } catch (err) {
                  console.error("errors");
              }

              caughtErrorsIgnorePattern

              The caughtErrorsIgnorePattern option specifies exceptions not to check for usage: catch arguments whose names match a regexp pattern. For example, variables whose names begin with a string 'ignore'.

              Examples of correct code for the { "caughtErrorsIgnorePattern": "^ignore" } option:

              /*eslint no-unused-vars: ["error", { "caughtErrorsIgnorePattern": "^ignore" }]*/
              
              try {
                  //...
              } catch (ignoreErr) {
                  console.error("errors");
              }

              When Not To Use It

              If you don't want to be notified about unused variables or function arguments, you can safely turn this rule off. Source: http://eslint.org/docs/rules/

              'getToken' was used before it was defined.
              Open

                if (getToken()) {

              Disallow Early Use (no-use-before-define)

              In JavaScript, prior to ES6, variable and function declarations are hoisted to the top of a scope, so it's possible to use identifiers before their formal declarations in code. This can be confusing and some believe it is best to always declare variables and functions before using them.

              In ES6, block-level bindings (let and const) introduce a "temporal dead zone" where a ReferenceError will be thrown with any attempt to access the variable before its declaration.

              Rule Details

              This rule will warn when it encounters a reference to an identifier that has not yet been declared.

              Examples of incorrect code for this rule:

              /*eslint no-use-before-define: "error"*/
              /*eslint-env es6*/
              
              alert(a);
              var a = 10;
              
              f();
              function f() {}
              
              function g() {
                  return b;
              }
              var b = 1;
              
              // With blockBindings: true
              {
                  alert(c);
                  let c = 1;
              }

              Examples of correct code for this rule:

              /*eslint no-use-before-define: "error"*/
              /*eslint-env es6*/
              
              var a;
              a = 10;
              alert(a);
              
              function f() {}
              f(1);
              
              var b = 1;
              function g() {
                  return b;
              }
              
              // With blockBindings: true
              {
                  let C;
                  c++;
              }

              Options

              {
                  "no-use-before-define": ["error", { "functions": true, "classes": true }]
              }
              • functions (boolean) - The flag which shows whether or not this rule checks function declarations. If this is true, this rule warns every reference to a function before the function declaration. Otherwise, ignores those references. Function declarations are hoisted, so it's safe. Default is true.
              • classes (boolean) - The flag which shows whether or not this rule checks class declarations of upper scopes. If this is true, this rule warns every reference to a class before the class declaration. Otherwise, ignores those references if the declaration is in upper function scopes. Class declarations are not hoisted, so it might be danger. Default is true.
              • variables (boolean) - This flag determines whether or not the rule checks variable declarations in upper scopes. If this is true, the rule warns every reference to a variable before the variable declaration. Otherwise, the rule ignores a reference if the declaration is in an upper scope, while still reporting the reference if it's in the same scope as the declaration. Default is true.

              This rule accepts "nofunc" string as an option. "nofunc" is the same as { "functions": false, "classes": true }.

              functions

              Examples of correct code for the { "functions": false } option:

              /*eslint no-use-before-define: ["error", { "functions": false }]*/
              
              f();
              function f() {}

              classes

              Examples of incorrect code for the { "classes": false } option:

              /*eslint no-use-before-define: ["error", { "classes": false }]*/
              /*eslint-env es6*/
              
              new A();
              class A {
              }

              Examples of correct code for the { "classes": false } option:

              /*eslint no-use-before-define: ["error", { "classes": false }]*/
              /*eslint-env es6*/
              
              function foo() {
                  return new A();
              }
              
              class A {
              }

              variables

              Examples of incorrect code for the { "variables": false } option:

              /*eslint no-use-before-define: ["error", { "variables": false }]*/
              
              console.log(foo);
              var foo = 1;

              Examples of correct code for the { "variables": false } option:

              /*eslint no-use-before-define: ["error", { "variables": false }]*/
              
              function baz() {
                  console.log(foo);
              }
              
              var foo = 1;

              Source: http://eslint.org/docs/rules/

              'loadStatistics' was used before it was defined.
              Open

                        statistics: await loadStatistics()
              Severity: Minor
              Found in src/components/App/App.js by eslint

              Disallow Early Use (no-use-before-define)

              In JavaScript, prior to ES6, variable and function declarations are hoisted to the top of a scope, so it's possible to use identifiers before their formal declarations in code. This can be confusing and some believe it is best to always declare variables and functions before using them.

              In ES6, block-level bindings (let and const) introduce a "temporal dead zone" where a ReferenceError will be thrown with any attempt to access the variable before its declaration.

              Rule Details

              This rule will warn when it encounters a reference to an identifier that has not yet been declared.

              Examples of incorrect code for this rule:

              /*eslint no-use-before-define: "error"*/
              /*eslint-env es6*/
              
              alert(a);
              var a = 10;
              
              f();
              function f() {}
              
              function g() {
                  return b;
              }
              var b = 1;
              
              // With blockBindings: true
              {
                  alert(c);
                  let c = 1;
              }

              Examples of correct code for this rule:

              /*eslint no-use-before-define: "error"*/
              /*eslint-env es6*/
              
              var a;
              a = 10;
              alert(a);
              
              function f() {}
              f(1);
              
              var b = 1;
              function g() {
                  return b;
              }
              
              // With blockBindings: true
              {
                  let C;
                  c++;
              }

              Options

              {
                  "no-use-before-define": ["error", { "functions": true, "classes": true }]
              }
              • functions (boolean) - The flag which shows whether or not this rule checks function declarations. If this is true, this rule warns every reference to a function before the function declaration. Otherwise, ignores those references. Function declarations are hoisted, so it's safe. Default is true.
              • classes (boolean) - The flag which shows whether or not this rule checks class declarations of upper scopes. If this is true, this rule warns every reference to a class before the class declaration. Otherwise, ignores those references if the declaration is in upper function scopes. Class declarations are not hoisted, so it might be danger. Default is true.
              • variables (boolean) - This flag determines whether or not the rule checks variable declarations in upper scopes. If this is true, the rule warns every reference to a variable before the variable declaration. Otherwise, the rule ignores a reference if the declaration is in an upper scope, while still reporting the reference if it's in the same scope as the declaration. Default is true.

              This rule accepts "nofunc" string as an option. "nofunc" is the same as { "functions": false, "classes": true }.

              functions

              Examples of correct code for the { "functions": false } option:

              /*eslint no-use-before-define: ["error", { "functions": false }]*/
              
              f();
              function f() {}

              classes

              Examples of incorrect code for the { "classes": false } option:

              /*eslint no-use-before-define: ["error", { "classes": false }]*/
              /*eslint-env es6*/
              
              new A();
              class A {
              }

              Examples of correct code for the { "classes": false } option:

              /*eslint no-use-before-define: ["error", { "classes": false }]*/
              /*eslint-env es6*/
              
              function foo() {
                  return new A();
              }
              
              class A {
              }

              variables

              Examples of incorrect code for the { "variables": false } option:

              /*eslint no-use-before-define: ["error", { "variables": false }]*/
              
              console.log(foo);
              var foo = 1;

              Examples of correct code for the { "variables": false } option:

              /*eslint no-use-before-define: ["error", { "variables": false }]*/
              
              function baz() {
                  console.log(foo);
              }
              
              var foo = 1;

              Source: http://eslint.org/docs/rules/

              'farmerHandlers' is assigned a value but never used.
              Open

              const farmerHandlers = require('./farmerHandlers');

              Disallow Unused Variables (no-unused-vars)

              Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

              Rule Details

              This rule is aimed at eliminating unused variables, functions, and parameters of functions.

              A variable is considered to be used if any of the following are true:

              • It represents a function that is called (doSomething())
              • It is read (var y = x)
              • It is passed into a function as an argument (doSomething(x))
              • It is read inside of a function that is passed to another function (doSomething(function() { foo(); }))

              A variable is not considered to be used if it is only ever assigned to (var x = 5) or declared.

              Examples of incorrect code for this rule:

              /*eslint no-unused-vars: "error"*/
              /*global some_unused_var*/
              
              // It checks variables you have defined as global
              some_unused_var = 42;
              
              var x;
              
              // Write-only variables are not considered as used.
              var y = 10;
              y = 5;
              
              // A read for a modification of itself is not considered as used.
              var z = 0;
              z = z + 1;
              
              // By default, unused arguments cause warnings.
              (function(foo) {
                  return 5;
              })();
              
              // Unused recursive functions also cause warnings.
              function fact(n) {
                  if (n < 2) return 1;
                  return n * fact(n - 1);
              }
              
              // When a function definition destructures an array, unused entries from the array also cause warnings.
              function getY([x, y]) {
                  return y;
              }

              Examples of correct code for this rule:

              /*eslint no-unused-vars: "error"*/
              
              var x = 10;
              alert(x);
              
              // foo is considered used here
              myFunc(function foo() {
                  // ...
              }.bind(this));
              
              (function(foo) {
                  return foo;
              })();
              
              var myFunc;
              myFunc = setTimeout(function() {
                  // myFunc is considered used
                  myFunc();
              }, 50);
              
              // Only the second argument from the descructured array is used.
              function getY([, y]) {
                  return y;
              }

              exported

              In environments outside of CommonJS or ECMAScript modules, you may use var to create a global variable that may be used by other scripts. You can use the /* exported variableName */ comment block to indicate that this variable is being exported and therefore should not be considered unused.

              Note that /* exported */ has no effect for any of the following:

              • when the environment is node or commonjs
              • when parserOptions.sourceType is module
              • when ecmaFeatures.globalReturn is true

              The line comment // exported variableName will not work as exported is not line-specific.

              Examples of correct code for /* exported variableName */ operation:

              /* exported global_var */
              
              var global_var = 42;

              Options

              This rule takes one argument which can be a string or an object. The string settings are the same as those of the vars property (explained below).

              By default this rule is enabled with all option for variables and after-used for arguments.

              {
                  "rules": {
                      "no-unused-vars": ["error", { "vars": "all", "args": "after-used", "ignoreRestSiblings": false }]
                  }
              }

              vars

              The vars option has two settings:

              • all checks all variables for usage, including those in the global scope. This is the default setting.
              • local checks only that locally-declared variables are used but will allow global variables to be unused.

              vars: local

              Examples of correct code for the { "vars": "local" } option:

              /*eslint no-unused-vars: ["error", { "vars": "local" }]*/
              /*global some_unused_var */
              
              some_unused_var = 42;

              varsIgnorePattern

              The varsIgnorePattern option specifies exceptions not to check for usage: variables whose names match a regexp pattern. For example, variables whose names contain ignored or Ignored.

              Examples of correct code for the { "varsIgnorePattern": "[iI]gnored" } option:

              /*eslint no-unused-vars: ["error", { "varsIgnorePattern": "[iI]gnored" }]*/
              
              var firstVarIgnored = 1;
              var secondVar = 2;
              console.log(secondVar);

              args

              The args option has three settings:

              • after-used - only the last argument must be used. This allows you, for instance, to have two named parameters to a function and as long as you use the second argument, ESLint will not warn you about the first. This is the default setting.
              • all - all named arguments must be used.
              • none - do not check arguments.

              args: after-used

              Examples of incorrect code for the default { "args": "after-used" } option:

              /*eslint no-unused-vars: ["error", { "args": "after-used" }]*/
              
              // 1 error
              // "baz" is defined but never used
              (function(foo, bar, baz) {
                  return bar;
              })();

              Examples of correct code for the default { "args": "after-used" } option:

              /*eslint no-unused-vars: ["error", {"args": "after-used"}]*/
              
              (function(foo, bar, baz) {
                  return baz;
              })();

              args: all

              Examples of incorrect code for the { "args": "all" } option:

              /*eslint no-unused-vars: ["error", { "args": "all" }]*/
              
              // 2 errors
              // "foo" is defined but never used
              // "baz" is defined but never used
              (function(foo, bar, baz) {
                  return bar;
              })();

              args: none

              Examples of correct code for the { "args": "none" } option:

              /*eslint no-unused-vars: ["error", { "args": "none" }]*/
              
              (function(foo, bar, baz) {
                  return bar;
              })();

              ignoreRestSiblings

              The ignoreRestSiblings option is a boolean (default: false). Using a Rest Property it is possible to "omit" properties from an object, but by default the sibling properties are marked as "unused". With this option enabled the rest property's siblings are ignored.

              Examples of correct code for the { "ignoreRestSiblings": true } option:

              /*eslint no-unused-vars: ["error", { "ignoreRestSiblings": true }]*/
              // 'type' is ignored because it has a rest property sibling.
              var { type, ...coords } = data;

              argsIgnorePattern

              The argsIgnorePattern option specifies exceptions not to check for usage: arguments whose names match a regexp pattern. For example, variables whose names begin with an underscore.

              Examples of correct code for the { "argsIgnorePattern": "^_" } option:

              /*eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }]*/
              
              function foo(x, _y) {
                  return x + 1;
              }
              foo();

              caughtErrors

              The caughtErrors option is used for catch block arguments validation.

              It has two settings:

              • none - do not check error objects. This is the default setting.
              • all - all named arguments must be used.

              caughtErrors: none

              Not specifying this rule is equivalent of assigning it to none.

              Examples of correct code for the { "caughtErrors": "none" } option:

              /*eslint no-unused-vars: ["error", { "caughtErrors": "none" }]*/
              
              try {
                  //...
              } catch (err) {
                  console.error("errors");
              }

              caughtErrors: all

              Examples of incorrect code for the { "caughtErrors": "all" } option:

              /*eslint no-unused-vars: ["error", { "caughtErrors": "all" }]*/
              
              // 1 error
              // "err" is defined but never used
              try {
                  //...
              } catch (err) {
                  console.error("errors");
              }

              caughtErrorsIgnorePattern

              The caughtErrorsIgnorePattern option specifies exceptions not to check for usage: catch arguments whose names match a regexp pattern. For example, variables whose names begin with a string 'ignore'.

              Examples of correct code for the { "caughtErrorsIgnorePattern": "^ignore" } option:

              /*eslint no-unused-vars: ["error", { "caughtErrorsIgnorePattern": "^ignore" }]*/
              
              try {
                  //...
              } catch (ignoreErr) {
                  console.error("errors");
              }

              When Not To Use It

              If you don't want to be notified about unused variables or function arguments, you can safely turn this rule off. Source: http://eslint.org/docs/rules/

              'getToken' was used before it was defined.
              Open

                const token = getToken();

              Disallow Early Use (no-use-before-define)

              In JavaScript, prior to ES6, variable and function declarations are hoisted to the top of a scope, so it's possible to use identifiers before their formal declarations in code. This can be confusing and some believe it is best to always declare variables and functions before using them.

              In ES6, block-level bindings (let and const) introduce a "temporal dead zone" where a ReferenceError will be thrown with any attempt to access the variable before its declaration.

              Rule Details

              This rule will warn when it encounters a reference to an identifier that has not yet been declared.

              Examples of incorrect code for this rule:

              /*eslint no-use-before-define: "error"*/
              /*eslint-env es6*/
              
              alert(a);
              var a = 10;
              
              f();
              function f() {}
              
              function g() {
                  return b;
              }
              var b = 1;
              
              // With blockBindings: true
              {
                  alert(c);
                  let c = 1;
              }

              Examples of correct code for this rule:

              /*eslint no-use-before-define: "error"*/
              /*eslint-env es6*/
              
              var a;
              a = 10;
              alert(a);
              
              function f() {}
              f(1);
              
              var b = 1;
              function g() {
                  return b;
              }
              
              // With blockBindings: true
              {
                  let C;
                  c++;
              }

              Options

              {
                  "no-use-before-define": ["error", { "functions": true, "classes": true }]
              }
              • functions (boolean) - The flag which shows whether or not this rule checks function declarations. If this is true, this rule warns every reference to a function before the function declaration. Otherwise, ignores those references. Function declarations are hoisted, so it's safe. Default is true.
              • classes (boolean) - The flag which shows whether or not this rule checks class declarations of upper scopes. If this is true, this rule warns every reference to a class before the class declaration. Otherwise, ignores those references if the declaration is in upper function scopes. Class declarations are not hoisted, so it might be danger. Default is true.
              • variables (boolean) - This flag determines whether or not the rule checks variable declarations in upper scopes. If this is true, the rule warns every reference to a variable before the variable declaration. Otherwise, the rule ignores a reference if the declaration is in an upper scope, while still reporting the reference if it's in the same scope as the declaration. Default is true.

              This rule accepts "nofunc" string as an option. "nofunc" is the same as { "functions": false, "classes": true }.

              functions

              Examples of correct code for the { "functions": false } option:

              /*eslint no-use-before-define: ["error", { "functions": false }]*/
              
              f();
              function f() {}

              classes

              Examples of incorrect code for the { "classes": false } option:

              /*eslint no-use-before-define: ["error", { "classes": false }]*/
              /*eslint-env es6*/
              
              new A();
              class A {
              }

              Examples of correct code for the { "classes": false } option:

              /*eslint no-use-before-define: ["error", { "classes": false }]*/
              /*eslint-env es6*/
              
              function foo() {
                  return new A();
              }
              
              class A {
              }

              variables

              Examples of incorrect code for the { "variables": false } option:

              /*eslint no-use-before-define: ["error", { "variables": false }]*/
              
              console.log(foo);
              var foo = 1;

              Examples of correct code for the { "variables": false } option:

              /*eslint no-use-before-define: ["error", { "variables": false }]*/
              
              function baz() {
                  console.log(foo);
              }
              
              var foo = 1;

              Source: http://eslint.org/docs/rules/

              'getFarmer' is assigned a value but never used.
              Open

              const getFarmer = farmerId => {

              Disallow Unused Variables (no-unused-vars)

              Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

              Rule Details

              This rule is aimed at eliminating unused variables, functions, and parameters of functions.

              A variable is considered to be used if any of the following are true:

              • It represents a function that is called (doSomething())
              • It is read (var y = x)
              • It is passed into a function as an argument (doSomething(x))
              • It is read inside of a function that is passed to another function (doSomething(function() { foo(); }))

              A variable is not considered to be used if it is only ever assigned to (var x = 5) or declared.

              Examples of incorrect code for this rule:

              /*eslint no-unused-vars: "error"*/
              /*global some_unused_var*/
              
              // It checks variables you have defined as global
              some_unused_var = 42;
              
              var x;
              
              // Write-only variables are not considered as used.
              var y = 10;
              y = 5;
              
              // A read for a modification of itself is not considered as used.
              var z = 0;
              z = z + 1;
              
              // By default, unused arguments cause warnings.
              (function(foo) {
                  return 5;
              })();
              
              // Unused recursive functions also cause warnings.
              function fact(n) {
                  if (n < 2) return 1;
                  return n * fact(n - 1);
              }
              
              // When a function definition destructures an array, unused entries from the array also cause warnings.
              function getY([x, y]) {
                  return y;
              }

              Examples of correct code for this rule:

              /*eslint no-unused-vars: "error"*/
              
              var x = 10;
              alert(x);
              
              // foo is considered used here
              myFunc(function foo() {
                  // ...
              }.bind(this));
              
              (function(foo) {
                  return foo;
              })();
              
              var myFunc;
              myFunc = setTimeout(function() {
                  // myFunc is considered used
                  myFunc();
              }, 50);
              
              // Only the second argument from the descructured array is used.
              function getY([, y]) {
                  return y;
              }

              exported

              In environments outside of CommonJS or ECMAScript modules, you may use var to create a global variable that may be used by other scripts. You can use the /* exported variableName */ comment block to indicate that this variable is being exported and therefore should not be considered unused.

              Note that /* exported */ has no effect for any of the following:

              • when the environment is node or commonjs
              • when parserOptions.sourceType is module
              • when ecmaFeatures.globalReturn is true

              The line comment // exported variableName will not work as exported is not line-specific.

              Examples of correct code for /* exported variableName */ operation:

              /* exported global_var */
              
              var global_var = 42;

              Options

              This rule takes one argument which can be a string or an object. The string settings are the same as those of the vars property (explained below).

              By default this rule is enabled with all option for variables and after-used for arguments.

              {
                  "rules": {
                      "no-unused-vars": ["error", { "vars": "all", "args": "after-used", "ignoreRestSiblings": false }]
                  }
              }

              vars

              The vars option has two settings:

              • all checks all variables for usage, including those in the global scope. This is the default setting.
              • local checks only that locally-declared variables are used but will allow global variables to be unused.

              vars: local

              Examples of correct code for the { "vars": "local" } option:

              /*eslint no-unused-vars: ["error", { "vars": "local" }]*/
              /*global some_unused_var */
              
              some_unused_var = 42;

              varsIgnorePattern

              The varsIgnorePattern option specifies exceptions not to check for usage: variables whose names match a regexp pattern. For example, variables whose names contain ignored or Ignored.

              Examples of correct code for the { "varsIgnorePattern": "[iI]gnored" } option:

              /*eslint no-unused-vars: ["error", { "varsIgnorePattern": "[iI]gnored" }]*/
              
              var firstVarIgnored = 1;
              var secondVar = 2;
              console.log(secondVar);

              args

              The args option has three settings:

              • after-used - only the last argument must be used. This allows you, for instance, to have two named parameters to a function and as long as you use the second argument, ESLint will not warn you about the first. This is the default setting.
              • all - all named arguments must be used.
              • none - do not check arguments.

              args: after-used

              Examples of incorrect code for the default { "args": "after-used" } option:

              /*eslint no-unused-vars: ["error", { "args": "after-used" }]*/
              
              // 1 error
              // "baz" is defined but never used
              (function(foo, bar, baz) {
                  return bar;
              })();

              Examples of correct code for the default { "args": "after-used" } option:

              /*eslint no-unused-vars: ["error", {"args": "after-used"}]*/
              
              (function(foo, bar, baz) {
                  return baz;
              })();

              args: all

              Examples of incorrect code for the { "args": "all" } option:

              /*eslint no-unused-vars: ["error", { "args": "all" }]*/
              
              // 2 errors
              // "foo" is defined but never used
              // "baz" is defined but never used
              (function(foo, bar, baz) {
                  return bar;
              })();

              args: none

              Examples of correct code for the { "args": "none" } option:

              /*eslint no-unused-vars: ["error", { "args": "none" }]*/
              
              (function(foo, bar, baz) {
                  return bar;
              })();

              ignoreRestSiblings

              The ignoreRestSiblings option is a boolean (default: false). Using a Rest Property it is possible to "omit" properties from an object, but by default the sibling properties are marked as "unused". With this option enabled the rest property's siblings are ignored.

              Examples of correct code for the { "ignoreRestSiblings": true } option:

              /*eslint no-unused-vars: ["error", { "ignoreRestSiblings": true }]*/
              // 'type' is ignored because it has a rest property sibling.
              var { type, ...coords } = data;

              argsIgnorePattern

              The argsIgnorePattern option specifies exceptions not to check for usage: arguments whose names match a regexp pattern. For example, variables whose names begin with an underscore.

              Examples of correct code for the { "argsIgnorePattern": "^_" } option:

              /*eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }]*/
              
              function foo(x, _y) {
                  return x + 1;
              }
              foo();

              caughtErrors

              The caughtErrors option is used for catch block arguments validation.

              It has two settings:

              • none - do not check error objects. This is the default setting.
              • all - all named arguments must be used.

              caughtErrors: none

              Not specifying this rule is equivalent of assigning it to none.

              Examples of correct code for the { "caughtErrors": "none" } option:

              /*eslint no-unused-vars: ["error", { "caughtErrors": "none" }]*/
              
              try {
                  //...
              } catch (err) {
                  console.error("errors");
              }

              caughtErrors: all

              Examples of incorrect code for the { "caughtErrors": "all" } option:

              /*eslint no-unused-vars: ["error", { "caughtErrors": "all" }]*/
              
              // 1 error
              // "err" is defined but never used
              try {
                  //...
              } catch (err) {
                  console.error("errors");
              }

              caughtErrorsIgnorePattern

              The caughtErrorsIgnorePattern option specifies exceptions not to check for usage: catch arguments whose names match a regexp pattern. For example, variables whose names begin with a string 'ignore'.

              Examples of correct code for the { "caughtErrorsIgnorePattern": "^ignore" } option:

              /*eslint no-unused-vars: ["error", { "caughtErrorsIgnorePattern": "^ignore" }]*/
              
              try {
                  //...
              } catch (ignoreErr) {
                  console.error("errors");
              }

              When Not To Use It

              If you don't want to be notified about unused variables or function arguments, you can safely turn this rule off. Source: http://eslint.org/docs/rules/

              'checkAndStoreToken' was used before it was defined.
              Open

                      checkAndStoreToken(res.data.token);

              Disallow Early Use (no-use-before-define)

              In JavaScript, prior to ES6, variable and function declarations are hoisted to the top of a scope, so it's possible to use identifiers before their formal declarations in code. This can be confusing and some believe it is best to always declare variables and functions before using them.

              In ES6, block-level bindings (let and const) introduce a "temporal dead zone" where a ReferenceError will be thrown with any attempt to access the variable before its declaration.

              Rule Details

              This rule will warn when it encounters a reference to an identifier that has not yet been declared.

              Examples of incorrect code for this rule:

              /*eslint no-use-before-define: "error"*/
              /*eslint-env es6*/
              
              alert(a);
              var a = 10;
              
              f();
              function f() {}
              
              function g() {
                  return b;
              }
              var b = 1;
              
              // With blockBindings: true
              {
                  alert(c);
                  let c = 1;
              }

              Examples of correct code for this rule:

              /*eslint no-use-before-define: "error"*/
              /*eslint-env es6*/
              
              var a;
              a = 10;
              alert(a);
              
              function f() {}
              f(1);
              
              var b = 1;
              function g() {
                  return b;
              }
              
              // With blockBindings: true
              {
                  let C;
                  c++;
              }

              Options

              {
                  "no-use-before-define": ["error", { "functions": true, "classes": true }]
              }
              • functions (boolean) - The flag which shows whether or not this rule checks function declarations. If this is true, this rule warns every reference to a function before the function declaration. Otherwise, ignores those references. Function declarations are hoisted, so it's safe. Default is true.
              • classes (boolean) - The flag which shows whether or not this rule checks class declarations of upper scopes. If this is true, this rule warns every reference to a class before the class declaration. Otherwise, ignores those references if the declaration is in upper function scopes. Class declarations are not hoisted, so it might be danger. Default is true.
              • variables (boolean) - This flag determines whether or not the rule checks variable declarations in upper scopes. If this is true, the rule warns every reference to a variable before the variable declaration. Otherwise, the rule ignores a reference if the declaration is in an upper scope, while still reporting the reference if it's in the same scope as the declaration. Default is true.

              This rule accepts "nofunc" string as an option. "nofunc" is the same as { "functions": false, "classes": true }.

              functions

              Examples of correct code for the { "functions": false } option:

              /*eslint no-use-before-define: ["error", { "functions": false }]*/
              
              f();
              function f() {}

              classes

              Examples of incorrect code for the { "classes": false } option:

              /*eslint no-use-before-define: ["error", { "classes": false }]*/
              /*eslint-env es6*/
              
              new A();
              class A {
              }

              Examples of correct code for the { "classes": false } option:

              /*eslint no-use-before-define: ["error", { "classes": false }]*/
              /*eslint-env es6*/
              
              function foo() {
                  return new A();
              }
              
              class A {
              }

              variables

              Examples of incorrect code for the { "variables": false } option:

              /*eslint no-use-before-define: ["error", { "variables": false }]*/
              
              console.log(foo);
              var foo = 1;

              Examples of correct code for the { "variables": false } option:

              /*eslint no-use-before-define: ["error", { "variables": false }]*/
              
              function baz() {
                  console.log(foo);
              }
              
              var foo = 1;

              Source: http://eslint.org/docs/rules/

              Parsing error: Unexpected token 29 | if (type === 'file' && name === 'image_url') { 30 | inputElement = (
              Open

                        <>
              Severity: Minor
              Found in src/components/common/Input/Input.js by eslint

              For more information visit Source: http://eslint.org/docs/rules/

              Severity
              Category
              Status
              Source
              Language