Method parse_recursive
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Wontfix
def parse_recursive(obj, result, stack = [])
stack << obj['name']
key = stack.join('::')
_p = parse_options(obj, result, key)
_p.order! unless _p.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method validate_command
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Wontfix
def validate_command(command)
required = %w[name banner class]
optional = %w[switches subcommands]
required.each do |e|
raise "Field '#{e}' is required. received: [#{command.inspect}]" unless command[e]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Wontfix
def initialize(opts = {})
msg = 'Either config or config_file must be specified'
raise msg unless opts[:config_file] || opts[:config]
raise msg if opts[:config_file] && opts[:config]
@cfg = YAML.safe_load(File.read(opts[:config_file])) if opts[:config_file]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parse_options
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def parse_options(obj, result, key)
return nil if obj.nil?
result[key] = {} unless result[key]
result[key]['class'] = obj['class']
op = OptionParser.new do |opts|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method validate_switch
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Wontfix
def validate_switch(switch)
required = %w[name long desc]
optional = ['short']
required.each do |e|
raise "Field '#{e}' is required. received: [#{switch.inspect}]" unless switch[e]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"