tobspr/RenderPipeline

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rpcore/render_target.py

Summary

Maintainability
D
1 day
Test Coverage

File render_target.py has 317 lines of code (exceeds 250 allowed). Consider refactoring.
Open

"""

RenderTarget

Copyright (c) 2015 tobspr <tobias.springer1@gmail.com>
Severity: Minor
Found in rpcore/render_target.py - About 3 hrs to fix

    RenderTarget has 29 functions (exceeds 20 allowed). Consider refactoring.
    Open

    class RenderTarget(RPObject):
    
        """ Second version of the RenderTarget library, provides functions
        to easily setup buffers in Panda3D. """
    
    
    Severity: Minor
    Found in rpcore/render_target.py - About 3 hrs to fix

      Function _make_properties has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
      Open

          def _make_properties(self):
              """ Creates the window and buffer properties """
              window_props = WindowProperties.size(self._size.x, self._size.y)
              buffer_props = FrameBufferProperties()
      
      
      Severity: Minor
      Found in rpcore/render_target.py - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function prepare_render has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
      Open

          def prepare_render(self, camera_np):
              """ Prepares to render a scene """
              self.create_default_region = False
              self._create_buffer()
              self._source_region = self._internal_buffer.get_display_region(0)
      Severity: Minor
      Found in rpcore/render_target.py - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function add_color_attachment has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

          def add_color_attachment(self, bits=8, alpha=False):
              """ Adds a new color attachment with the given amount of bits, bits can
              be either a single int or a tuple determining the bits. If bits is a
              single int, alpha determines whether alpha bits are requested """
              self._targets["color"] = Texture(self.debug_name + "_color")
      Severity: Minor
      Found in rpcore/render_target.py - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              if self._size_constraint.x < 0:
                  self._size.x = (w - self._size_constraint.x - 1) // (-self._size_constraint.x)
      Severity: Major
      Found in rpcore/render_target.py and 1 other location - About 2 hrs to fix
      rpcore/render_target.py on lines 278..279

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 53.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              if self._size_constraint.y < 0:
                  self._size.y = (h - self._size_constraint.y - 1) // (-self._size_constraint.y)
      Severity: Major
      Found in rpcore/render_target.py and 1 other location - About 2 hrs to fix
      rpcore/render_target.py on lines 276..277

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 53.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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