topfreegames/khan

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api/player_helpers.go

Summary

Maintainability
B
4 hrs
Test Coverage

Function validateUpdatePlayerDispatch has 6 return statements (exceeds 4 allowed).
Open

func validateUpdatePlayerDispatch(game *models.Game, sourcePlayer *models.Player, player *models.Player, metadata map[string]interface{}, logger zap.Logger) bool {
    cl := logger.With(
        zap.String("playerUpdateMetadataFieldsHookTriggerWhitelist", game.PlayerUpdateMetadataFieldsHookTriggerWhitelist),
    )

Severity: Major
Found in api/player_helpers.go - About 40 mins to fix

    Function validateUpdatePlayerDispatch has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

    func validateUpdatePlayerDispatch(game *models.Game, sourcePlayer *models.Player, player *models.Player, metadata map[string]interface{}, logger zap.Logger) bool {
    Severity: Minor
    Found in api/player_helpers.go - About 35 mins to fix

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          for _, field := range fields {
              oldVal, existsOld := sourcePlayer.Metadata[field]
              newVal, existsNew := metadata[field]
              log.D(logger, "Verifying field for change...", func(cm log.CM) {
                  cm.Write(
      Severity: Major
      Found in api/player_helpers.go and 1 other location - About 3 hrs to fix
      api/clan_helpers.go on lines 107..133

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 254.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

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