Showing 425 of 425 total issues
Function SearchClan
has 5 return statements (exceeds 4 allowed). Open
func SearchClan(
db DB, mongo interfaces.MongoDB, gameID, term string, pageSize int64,
) ([]Clan, error) {
if term == "" {
return nil, &EmptySearchTermError{}
Function LoadJSONPayload
has 5 return statements (exceeds 4 allowed). Open
func LoadJSONPayload(payloadStruct interface{}, c echo.Context, logger zap.Logger) error {
log.D(logger, "Loading payload...")
data, err := GetRequestBody(c)
if err != nil {
Function approveOrDenyMembershipHelper
has 5 return statements (exceeds 4 allowed). Open
func approveOrDenyMembershipHelper(db DB, membership *Membership, action string, performer *Player) (*Membership, error) {
approve := action == approveString
if approve {
membership.Approved = true
membership.ApproverID = sql.NullInt64{Int64: performer.ID, Valid: true}
Function dispatchApproveDenyMembershipHookByID
has 5 return statements (exceeds 4 allowed). Open
func dispatchApproveDenyMembershipHookByID(app *App, db models.DB, hookType int, gameID string, clanID, playerID, requestorID, creatorID int64, message, membershipLevel string) error {
clan, err := models.GetClanByID(db, clanID)
if err != nil {
return err
}
Function getPlayerMembershipDetails
has 5 return statements (exceeds 4 allowed). Open
func getPlayerMembershipDetails(db DB, encryptionKey []byte, gameID, publicID string) (map[string]interface{}, error) {
player, err := GetPlayerByPublicID(db, encryptionKey, gameID, publicID)
if err != nil {
return nil, err
}
Function validateUpdateClanDispatch
has 5 return statements (exceeds 4 allowed). Open
func validateUpdateClanDispatch(game *models.Game, sourceClan *models.Clan, clan *models.Clan, metadata map[string]interface{}, logger zap.Logger) bool {
cl := logger.With(
zap.String("clanUpdateMetadataFieldsHookTriggerWhitelist", game.ClanUpdateMetadataFieldsHookTriggerWhitelist),
)
Function CreateClan
has 5 return statements (exceeds 4 allowed). Open
func CreateClan(db DB, encryptionKey []byte, gameID, publicID, name, ownerPublicID string, metadata map[string]interface{}, allowApplication, autoJoin bool, maxClansPerPlayer int) (*Clan, error) {
player, err := GetPlayerByPublicID(db, encryptionKey, gameID, ownerPublicID)
if err != nil {
return nil, err
}
Function sendTo
has 5 return statements (exceeds 4 allowed). Open
func sendTo(method, url string, payload map[string]interface{}) (*http.Response, error) {
payloadJSON, err := json.Marshal(payload)
if err != nil {
return nil, err
}
Your code does not pass gofmt in 7 places. Go fmt your code! Open
// khan
- Exclude checks
Similar blocks of code found in 2 locations. Consider refactoring. Open
if maxPendingApplications != "" {
maxApps, err := strconv.ParseUint(maxPendingApplications, 10, 16)
if err != nil {
return FailWith(400, err.Error(), c)
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 104.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if maxPendingInvites != "" {
maxInvs, err := strconv.ParseUint(maxPendingInvites, 10, 16)
if err != nil {
return FailWith(400, err.Error(), c)
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 104.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func getClanLevelByLevelInt(levelInt int, levels map[string]interface{}) string {
for k, v := range levels {
switch v.(type) {
case float64:
if int(v.(float64)) == levelInt {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 102.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func getLevelByLevelInt(levelInt int, levels map[string]interface{}) string {
for k, v := range levels {
switch v.(type) {
case float64:
if int(v.(float64)) == levelInt {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 102.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Your code does not pass gofmt in 6 places. Go fmt your code! Open
// khan
- Exclude checks
Your code does not pass gofmt in 6 places. Go fmt your code! Open
// khan
- Exclude checks
Function CreateClanHandler
has a Cognitive Complexity of 21 (exceeds 20 allowed). Consider refactoring. Open
func CreateClanHandler(app *App) func(c echo.Context) error {
return func(c echo.Context) error {
c.Set("route", "CreateClan")
start := time.Now()
gameID := c.Param("gameID")
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function UpdatePlayerHandler
has a Cognitive Complexity of 21 (exceeds 20 allowed). Consider refactoring. Open
func UpdatePlayerHandler(app *App) func(c echo.Context) error {
return func(c echo.Context) error {
c.Set("route", "UpdatePlayer")
start := time.Now()
gameID := c.Param("gameID")
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function TransferOwnershipHandler
has a Cognitive Complexity of 21 (exceeds 20 allowed). Consider refactoring. Open
func TransferOwnershipHandler(app *App) func(c echo.Context) error {
return func(c echo.Context) error {
c.Set("route", "TransferClanOwnership")
start := time.Now()
gameID := c.Param("gameID")
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Your code does not pass gofmt in 4 places. Go fmt your code! Open
// khan
- Exclude checks
Your code does not pass gofmt in 4 places. Go fmt your code! Open
// khan
- Exclude checks