topfreegames/khan

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models/clan_test.go

Summary

Maintainability
D
2 days
Test Coverage

File clan_test.go has 1119 lines of code (exceeds 500 allowed). Consider refactoring.
Open

// khan
// https://github.com/topfreegames/khan
//
// Licensed under the MIT license:
// http://www.opensource.org/licenses/mit-license
Severity: Major
Found in models/clan_test.go - About 2 days to fix

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                    for _, playerData := range denied {
                        player := playerData["player"].(map[string]interface{})
                        pid := player["publicID"].(string)
                        name := player["name"].(string)
                        Expect(name).To(Equal(playerDict[pid].Name))
    Severity: Major
    Found in models/clan_test.go and 1 other location - About 1 hr to fix
    models/clan_test.go on lines 1043..1052

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 132.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                    for _, playerData := range roster {
                        player := playerData["player"].(map[string]interface{})
                        pid := player["publicID"].(string)
                        name := player["name"].(string)
                        Expect(name).To(Equal(playerDict[pid].Name))
    Severity: Major
    Found in models/clan_test.go and 1 other location - About 1 hr to fix
    models/clan_test.go on lines 1075..1084

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 132.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

                It("Should fail if clan does not exist", func() {
                    config := viper.New()
                    api.SetRetrieveClanHandlerConfigurationDefaults(config)
                    clanData, err := GetClanDetails(testDb, fixtures.GetEncryptionKey(), "fake-game-id", &Clan{PublicID: "fake-public-id"}, 1, NewDefaultGetClanDetailsOptions(config))
                    Expect(clanData).To(BeNil())
    Severity: Major
    Found in models/clan_test.go and 1 other location - About 1 hr to fix
    models/clan_test.go on lines 1087..1094

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 131.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

                It("Should fail if clan does not exist", func() {
                    config := viper.New()
                    api.SetRetrieveClanHandlerConfigurationDefaults(config)
                    clanData, err := GetClanDetails(testDb, fixtures.GetEncryptionKey(), "fake-game-id", &Clan{PublicID: "fake-public-id"}, 1, NewDefaultGetClanDetailsOptions(config))
                    Expect(clanData).To(BeNil())
    Severity: Major
    Found in models/clan_test.go and 1 other location - About 1 hr to fix
    models/clan_test.go on lines 1116..1123

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 131.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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