Showing 4 of 4 total issues
Method choose_driver
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def choose_driver provided_collections
collections = provided_collections.clone
collections = collections.values if collections.is_a? Hash
if collections.is_a? Array
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method release
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def release options = {}
options = inherit_options options
# If the lock has already been released
if released?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method try_acquire
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def try_acquire options, i, time_spent, &block
# If timeout has expired
if options[:timeout_in] && options[:timeout_in] < time_spent
return raise_or_false options
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return true