Showing 294 of 294 total issues

Method selectLast has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring.
Open

  public static int[] selectLast(
      char[] S, int[] freq, int k, SelectionAlgorithm selectionAlgorithm) {
    int[] results = new int[k];
    if (k > 0) {
      int size = freq == null ? S.length : accumulate(freq, 0, freq.length);
Severity: Minor
Found in src/main/java/com/trickl/selection/Selection.java - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method selectLast has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring.
Open

  public static int[] selectLast(
      short[] S, int[] freq, int k, SelectionAlgorithm selectionAlgorithm) {
    int[] results = new int[k];
    if (k > 0) {
      int size = freq == null ? S.length : accumulate(freq, 0, freq.length);
Severity: Minor
Found in src/main/java/com/trickl/selection/Selection.java - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method selectLast has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring.
Open

  public static int[] selectLast(
      double[] S, int[] freq, int k, SelectionAlgorithm selectionAlgorithm) {
    int[] results = new int[k];
    if (k > 0) {
      int size = freq == null ? S.length : accumulate(freq, 0, freq.length);
Severity: Minor
Found in src/main/java/com/trickl/selection/Selection.java - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method selectFirst has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring.
Open

  public static <T> int[] selectFirst(
      T[] S, int[] freq, int k, Comparator<T> comparator, SelectionAlgorithm selectionAlgorithm) {
    if (comparator == null) comparator = naturalOrderingComparator;
    int[] results = new int[k];
    if (k > 0) {
Severity: Minor
Found in src/main/java/com/trickl/selection/Selection.java - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 5 locations. Consider refactoring.
Open

  @Override
  public double[] sort(double[] arr, int start, int end) {
    int i0 = start;
    int i1 = start + 1;
    int i2 = start + 2;
Severity: Major
Found in src/main/java/com/trickl/sort/FourElementSort.java and 4 other locations - About 3 hrs to fix
src/main/java/com/trickl/sort/FourElementSort.java on lines 25..51
src/main/java/com/trickl/sort/FourElementSort.java on lines 58..84
src/main/java/com/trickl/sort/FourElementSort.java on lines 124..150
src/main/java/com/trickl/sort/FourElementSort.java on lines 157..183

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 204.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 5 locations. Consider refactoring.
Open

  @Override
  public int[] sort(int[] arr, int start, int end) {
    int i0 = start;
    int i1 = start + 1;
    int i2 = start + 2;
Severity: Major
Found in src/main/java/com/trickl/sort/FourElementSort.java and 4 other locations - About 3 hrs to fix
src/main/java/com/trickl/sort/FourElementSort.java on lines 25..51
src/main/java/com/trickl/sort/FourElementSort.java on lines 58..84
src/main/java/com/trickl/sort/FourElementSort.java on lines 91..117
src/main/java/com/trickl/sort/FourElementSort.java on lines 124..150

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 204.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 5 locations. Consider refactoring.
Open

  @Override
  public float[] sort(float[] arr, int start, int end) {
    int i0 = start;
    int i1 = start + 1;
    int i2 = start + 2;
Severity: Major
Found in src/main/java/com/trickl/sort/FourElementSort.java and 4 other locations - About 3 hrs to fix
src/main/java/com/trickl/sort/FourElementSort.java on lines 25..51
src/main/java/com/trickl/sort/FourElementSort.java on lines 58..84
src/main/java/com/trickl/sort/FourElementSort.java on lines 91..117
src/main/java/com/trickl/sort/FourElementSort.java on lines 157..183

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 204.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 5 locations. Consider refactoring.
Open

  @Override
  public char[] sort(char[] arr, int start, int end) {
    int i0 = start;
    int i1 = start + 1;
    int i2 = start + 2;
Severity: Major
Found in src/main/java/com/trickl/sort/FourElementSort.java and 4 other locations - About 3 hrs to fix
src/main/java/com/trickl/sort/FourElementSort.java on lines 58..84
src/main/java/com/trickl/sort/FourElementSort.java on lines 91..117
src/main/java/com/trickl/sort/FourElementSort.java on lines 124..150
src/main/java/com/trickl/sort/FourElementSort.java on lines 157..183

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 204.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 5 locations. Consider refactoring.
Open

  @Override
  public short[] sort(short[] arr, int start, int end) {
    int i0 = start;
    int i1 = start + 1;
    int i2 = start + 2;
Severity: Major
Found in src/main/java/com/trickl/sort/FourElementSort.java and 4 other locations - About 3 hrs to fix
src/main/java/com/trickl/sort/FourElementSort.java on lines 25..51
src/main/java/com/trickl/sort/FourElementSort.java on lines 91..117
src/main/java/com/trickl/sort/FourElementSort.java on lines 124..150
src/main/java/com/trickl/sort/FourElementSort.java on lines 157..183

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 204.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method selectFirst has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
Open

  public static <T> int[] selectFirst(
      char[] S, int[] freq, int k, SelectionAlgorithm selectionAlgorithm) {
    int[] results = new int[k];
    if (k > 0) {
      if (k == 1) {
Severity: Minor
Found in src/main/java/com/trickl/selection/Selection.java - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method selectFirst has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
Open

  public static <T> int[] selectFirst(
      double[] S, int[] freq, int k, SelectionAlgorithm selectionAlgorithm) {
    int[] results = new int[k];
    if (k > 0) {
      if (k == 1) {
Severity: Minor
Found in src/main/java/com/trickl/selection/Selection.java - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method selectFirst has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
Open

  public static <T> int[] selectFirst(
      short[] S, int[] freq, int k, SelectionAlgorithm selectionAlgorithm) {
    int[] results = new int[k];
    if (k > 0) {
      if (k == 1) {
Severity: Minor
Found in src/main/java/com/trickl/selection/Selection.java - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method selectFirst has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
Open

  public static <T> int[] selectFirst(
      float[] S, int[] freq, int k, SelectionAlgorithm selectionAlgorithm) {
    int[] results = new int[k];
    if (k > 0) {
      if (k == 1) {
Severity: Minor
Found in src/main/java/com/trickl/selection/Selection.java - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method selectFirst has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
Open

  public static <T> int[] selectFirst(
      int[] S, int[] freq, int k, SelectionAlgorithm selectionAlgorithm) {
    int[] results = new int[k];
    if (k > 0) {
      if (k == 1) {
Severity: Minor
Found in src/main/java/com/trickl/selection/Selection.java - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method sort has 77 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  @Override
  public <T> T[] sort(T[] arr, int start, int end, Comparator<T> comparator) {
    if (comparator == null) {
      comparator = naturalOrderingComparator;
    }
Severity: Major
Found in src/main/java/com/trickl/sort/FiveElementSort.java - About 3 hrs to fix

    Method sort has 74 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      @Override
      public short[] sort(short[] arr, int start, int end) {
        int i0 = start;
        int i1 = start + 1;
        int i2 = start + 2;
    Severity: Major
    Found in src/main/java/com/trickl/sort/FiveElementSort.java - About 2 hrs to fix

      Method sort has 74 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        @Override
        public double[] sort(double[] arr, int start, int end) {
          int i0 = start;
          int i1 = start + 1;
          int i2 = start + 2;
      Severity: Major
      Found in src/main/java/com/trickl/sort/FiveElementSort.java - About 2 hrs to fix

        Method sort has 74 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          @Override
          public int[] sort(int[] arr, int start, int end) {
            int i0 = start;
            int i1 = start + 1;
            int i2 = start + 2;
        Severity: Major
        Found in src/main/java/com/trickl/sort/FiveElementSort.java - About 2 hrs to fix

          Method sort has 74 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

            @Override
            public float[] sort(float[] arr, int start, int end) {
              int i0 = start;
              int i1 = start + 1;
              int i2 = start + 2;
          Severity: Major
          Found in src/main/java/com/trickl/sort/FiveElementSort.java - About 2 hrs to fix

            Method sort has 74 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

              @Override
              public char[] sort(char[] arr, int start, int end) {
                int i0 = start;
                int i1 = start + 1;
                int i2 = start + 2;
            Severity: Major
            Found in src/main/java/com/trickl/sort/FiveElementSort.java - About 2 hrs to fix
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