Showing 1,401 of 1,401 total issues
Avoid too many return
statements within this function. Open
Open
return state.map(frame =>
updateFrameStorage(frame, address, slot, value)
);
Avoid too many return
statements within this function. Open
Open
return state.map(frame =>
updateFrameCode(frame, address, binary, context)
);
Avoid too many return
statements within this function. Open
Open
return false;
Avoid too many return
statements within this function. Open
Open
return safePop(state);
Avoid too many return
statements within this function. Open
Open
return state;
Avoid too many return
statements within this function. Open
Open
return null;
Avoid too many return
statements within this function. Open
Open
return true;
Avoid too many return
statements within this function. Open
Open
return findYulScopePointer(parent, parentPointer, base, basePointer);
Avoid too many return
statements within this function. Open
Open
return {
byPointer: {
...state.byPointer,
[pointer]: modifiedNode
}
Avoid too many return
statements within this function. Open
Open
return null;
Avoid too many return
statements within this function. Open
Open
return null; //can't decode; see below for more explanation
Avoid too many return
statements within this function. Open
Open
return safeSave(state);
Avoid too many return
statements within this function. Open
Open
return [state[0]]; //leave the -1 frame on the stack
Avoid too many return
statements within this function. Open
Open
return false;
Avoid too many return
statements within this function. Open
Open
return safeSave(newState);
Avoid too many return
statements within this function. Open
Open
return DEFAULT_CODEX;
Avoid too many return
statements within this function. Open
Open
return newState;
Avoid too many return
statements within this function. Open
Open
return state;
Avoid too many return
statements within this function. Open
Open
return `Panic: ${DebugUtils.panicString(panicCode)}`;
Avoid too many return
statements within this function. Open
Open
return words.slice(1).join(" ");