Showing 1,243 of 1,243 total issues
Method perform
has a Cognitive Complexity of 611 (exceeds 5 allowed). Consider refactoring. Open
def perform(message, bot)
@bot = bot
log("incoming message from #{message.from.first_name}: #{message.text}")
if MAINTENANCE.call
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
json Gem for Ruby Unsafe Object Creation Vulnerability (additional fix) Open
json (1.8.3)
- Read upRead up
- Exclude checks
Advisory: CVE-2020-10663
Criticality: High
URL: https://www.ruby-lang.org/en/news/2020/03/19/json-dos-cve-2020-10663/
Solution: upgrade to >= 2.3.0
Potentially unintended unmarshalling of user-provided objects in MemCacheStore and RedisCacheStore Open
activesupport (4.2.5.1)
- Read upRead up
- Exclude checks
Advisory: CVE-2020-8165
Criticality: Critical
URL: https://groups.google.com/forum/#!topic/rubyonrails-security/bv6fW4S0Y1c
Solution: upgrade to >= 5.2.4.3, ~> 5.2.4, >= 6.0.3.1
OS Command Injection in Rake Open
rake (11.1.2)
- Read upRead up
- Exclude checks
Advisory: CVE-2020-8130
Criticality: High
URL: https://github.com/advisories/GHSA-jppv-gw3r-w3q8
Solution: upgrade to >= 12.3.3
ReDoS based DoS vulnerability in Active Support’s underscore Open
activesupport (4.2.5.1)
- Read upRead up
- Exclude checks
Advisory: CVE-2023-22796
URL: https://github.com/rails/rails/releases/tag/v7.0.4.1
Solution: upgrade to >= 5.2.8.15, ~> 5.2.8, >= 6.1.7.1, ~> 6.1.7, >= 7.0.4.1
Class has too many lines. [1029/100] Open
class InputProcessorJob
include SuckerPunch::Job
attr_accessor :bot
- Read upRead up
- Exclude checks
This cop checks if the length a class exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Assignment Branch Condition size for perform is too high. [481.7/15] Open
def perform(message, bot)
@bot = bot
log("incoming message from #{message.from.first_name}: #{message.text}")
if MAINTENANCE.call
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Method has too many lines. [473/10] Open
def perform(message, bot)
@bot = bot
log("incoming message from #{message.from.first_name}: #{message.text}")
if MAINTENANCE.call
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Class has too many lines. [787/100] Open
class Game
include Mongoid::Document
include Mongoid::Locker
include Mongoid::Timestamps
- Read upRead up
- Exclude checks
This cop checks if the length a class exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Assignment Branch Condition size for message_action is too high. [223.1/15] Open
def message_action(game, action, aux = nil)
case action
when BROADCAST_ROLE
log('game starts')
opening = 'MULAI! MWA HA HA HA'
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Perceived complexity for perform is too high. [200/7] Open
def perform(message, bot)
@bot = bot
log("incoming message from #{message.from.first_name}: #{message.text}")
if MAINTENANCE.call
- Read upRead up
- Exclude checks
This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
File input_processor_job.rb
has 1033 lines of code (exceeds 250 allowed). Consider refactoring. Open
module Lycantulul
class InputProcessorJob
include SuckerPunch::Job
attr_accessor :bot
Assignment Branch Condition size for get_stats is too high. [170.7/15] Open
def self.get_stats(stat)
stats = ["Statistik #{stat}"]
case stat
when '/stats'
stats << "Current stats:"
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Method perform
has 473 lines of code (exceeds 25 allowed). Consider refactoring. Open
def perform(message, bot)
@bot = bot
log("incoming message from #{message.from.first_name}: #{message.text}")
if MAINTENANCE.call
Cyclomatic complexity for perform is too high. [153/6] Open
def perform(message, bot)
@bot = bot
log("incoming message from #{message.from.first_name}: #{message.text}")
if MAINTENANCE.call
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method has too many lines. [156/10] Open
def message_action(game, action, aux = nil)
case action
when BROADCAST_ROLE
log('game starts')
opening = 'MULAI! MWA HA HA HA'
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
File game.rb
has 791 lines of code (exceeds 250 allowed). Consider refactoring. Open
module Lycantulul
class Game
include Mongoid::Document
include Mongoid::Locker
include Mongoid::Timestamps
Assignment Branch Condition size for kill_victim is too high. [121.3/15] Open
def kill_victim
self.with_lock(wait: true) do
vc = self.sort(victim)
hhost = self.homeless_host
LycantululBot.log(vc.to_s)
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Method kill_victim
has a Cognitive Complexity of 70 (exceeds 5 allowed). Consider refactoring. Open
def kill_victim
self.with_lock(wait: true) do
vc = self.sort(victim)
hhost = self.homeless_host
LycantululBot.log(vc.to_s)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class Game
has 63 methods (exceeds 20 allowed). Consider refactoring. Open
class Game
include Mongoid::Document
include Mongoid::Locker
include Mongoid::Timestamps