Showing 72 of 1,243 total issues
Method perform
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def perform(bot, options)
retry_count = 0
begin
bot.api.send_message(options)
rescue Faraday::TimeoutError => e
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method perform
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def perform(bot, options)
retry_count = 0
begin
bot.api.send_message(options)
rescue Faraday::TimeoutError => e
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method finish
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def finish(stats: true)
self.with_lock(wait: true) do
self.update_attribute(:finished, true)
if stats
self.players.each do |pl|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_task
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get_task(role)
case role
when VILLAGER
"Diam menunggu kematian. Seriously. Tapi bisa bantu-bantu yang lain lah sumbang suara buat bunuh para serigala, sekalian berdoa biar dilindungi sama #{self.get_role(PROTECTOR)} kalo ada"
when GREEDY_VILLAGER
Method get_role
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get_role(role)
case role
when VILLAGER
'Warga Kampung'
when GREEDY_VILLAGER
Method role_valid?
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def role_valid?
ww_count_valid =
if self.custom_roles && ((ww = self.custom_roles[WEREWOLF]) || (sww = self.custom_roles[SUPER_WEREWOLF]))
val = true
wwc = ww > 0 rescue true
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_necromancee
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def add_necromancee(necromancer_id, necromancee)
self.with_lock(wait: true) do
return RESPONSE_DOUBLE if self.necromancee.any?{ |se| se[:necromancer_id] == necromancer_id }
return RESPONSE_INVALID unless valid_action?(necromancer_id, necromancee, 'necromancer') || valid_action?(necromancer_id, necromancee, 'super_necromancer')
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_stats
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def self.get_stats(stat)
stats = ["Statistik #{stat}"]
case stat
when '/stats'
stats << "Current stats:"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method summon
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def summon(game, who)
if (Time.now - game.last_summon_query rescue 11).ceil > 10
to_call =
case who
when :all
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method check_voting_finished
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def check_voting_finished(game, round, force = false)
log("checking voting finished: #{round}")
game.reload
return unless round == game.round && !game.night? && !game.waiting? && !game.discussion? && !game.finished?
log('continuing')
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method send
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def send(message, text, reply: nil, html: nil, keyboard: nil, async: true)
options = {
chat_id: message.chat.id,
text: text[0...4000],
}
Method finish
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def finish(stats: true)
self.with_lock(wait: true) do
self.update_attribute(:finished, true)
if stats
self.players.each do |pl|
Method summon
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def summon(game, who)
if (Time.now - game.last_summon_query rescue 11).ceil > 10
to_call =
case who
when :all
Method list_players
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def list_players
liv_count = self.living_players.count
ded_count = self.dead_players.count
res = "Masi idup: <b>#{liv_count} makhluk</b>\n"
Method add_votee
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def add_votee(voter_id, votee)
self.with_lock(wait: true) do
return RESPONSE_DOUBLE if self.votee.any?{ |vo| vo[:voter_id] == voter_id }
return RESPONSE_INVALID unless valid_action?(voter_id, votee, 'player')
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method protect_players
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def protect_players
self.with_lock(wait: true) do
ss = self.protectee
LycantululBot.log(ss.to_s)
self.update_attribute(:protectee, [])
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method start
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def self.start
Telegram::Bot::Client.run($token) do |bot|
bot.listen do |message|
Lycantulul::InputProcessorJob.perform_async(message, bot)
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method check_custom_role
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def check_custom_role(role_string)
self.with_lock(wait: true) do
custom = nil
return nil unless role_string
role_string = role_string.gsub(/[^A-Za-z]/, '').downcase
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_victim
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def add_victim(killer_id, victim)
self.with_lock(wait: true) do
return RESPONSE_DOUBLE if self.victim.any?{ |vi| vi[:killer_id] == killer_id }
return RESPONSE_INVALID unless valid_action?(killer_id, victim, 'werewolf') || valid_action?(killer_id, victim, 'super_werewolf')
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if in_private?(message)
if check_player(message)
send(message, 'Udah kedaftar!')
else
Lycantulul::RegisteredPlayer.create_from_message(message.from)