Showing 3 of 3 total issues
Function on
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
DualEmitter.prototype.on = function on (name, fn, el) {
if (typeof name !== 'string') {
throw new TypeError('DualEmitter#on expect `name` be string')
}
if (typeof fn !== 'function') {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function off
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
DualEmitter.prototype.off = function off (name, fn, el) {
if (typeof name !== 'string') {
throw new TypeError('DualEmitter#off expect `name` be string')
}
if (typeof fn !== 'function') {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function emit
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
DualEmitter.prototype.emit = function emit (name) {
if (!this._hasOwn(this._events, name)) {return this}
var args = Array.prototype.slice.call(arguments, 1)
var el = args[args.length - 1]
var isdom = this._isDom(el)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"