uccser/cs-field-guide

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csfieldguide/chapters/content/en/introduction/sections/how-to-use-this-guide.md

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# How to use this guide

We've designed most chapters so that they can stand alone; the few that build on previous chapters explain at the outset what preparation you need (the most useful general preparation is the chapter on data representation, because everything on a computer is stored using {glossary-link term="binary-number-system"}binary numbers{glossary-link end} and so they have an important role in many areas of computer science).

Each chapter begins with a section about the "big picture" – why the topic is useful for understanding and designing computer systems, and what can be achieved using the main ideas in the chapter.
You'll then be introduced to key ideas and applications of the topic through examples, and wherever possible we'll have interactive activities that enable you to work with the ideas first hand.
Sometimes these will be simplified versions of the full sized problems that computer scientists need to deal with – our intention is for you to actually interact with the ideas, not just read about them. Make sure you give them a go!

We finish each chapter by talking about the "whole story," giving hints about parts of the topic that we omitted because we didn't want to make the chapter too overwhelming.
There will be pointers for further reading, but be warned that some of it might be quite deep, and require advanced math or programming skills.

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# Curricula support

This guide is intended to support a variety of international curricula; [click here to view a list of available curricula guides]('curriculum_guides:index').

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