src/components/Tree/keyboardCoordinates.ts
import {
closestCorners,
getFirstCollision,
KeyboardCode,
KeyboardCoordinateGetter,
DroppableContainer,
} from '@dnd-kit/core'
import type { SensorContext } from './types'
import { getProjection } from './utilities'
const directions: string[] = [
KeyboardCode.Down,
KeyboardCode.Right,
KeyboardCode.Up,
KeyboardCode.Left,
]
const horizontal: string[] = [KeyboardCode.Left, KeyboardCode.Right]
export const sortableTreeKeyboardCoordinates: (
context: SensorContext,
indicator: boolean,
indentationWidth: number,
) => KeyboardCoordinateGetter =
(context, indicator, indentationWidth) =>
(
event,
{
currentCoordinates,
context: {
active,
over,
collisionRect,
droppableRects,
droppableContainers,
},
},
) => {
if (directions.includes(event.code)) {
if (!active || !collisionRect) {
return
}
event.preventDefault()
const {
current: { items, offset },
} = context
if (horizontal.includes(event.code) && over?.id) {
const { depth, maxDepth, minDepth } = getProjection(
items,
active.id,
over.id,
offset,
indentationWidth,
)
switch (event.code) {
case KeyboardCode.Left:
if (depth > minDepth) {
return {
...currentCoordinates,
x: currentCoordinates.x - indentationWidth,
}
}
break
case KeyboardCode.Right:
if (depth < maxDepth) {
return {
...currentCoordinates,
x: currentCoordinates.x + indentationWidth,
}
}
break
}
return undefined
}
const containers: DroppableContainer[] = []
droppableContainers.forEach((container) => {
if (container?.disabled || container.id === over?.id) {
return
}
const rect = droppableRects.get(container.id)
if (!rect) {
return
}
switch (event.code) {
case KeyboardCode.Down:
if (collisionRect.top < rect.top) {
containers.push(container)
}
break
case KeyboardCode.Up:
if (collisionRect.top > rect.top) {
containers.push(container)
}
break
}
})
const collisions = closestCorners({
active,
collisionRect,
pointerCoordinates: null,
droppableRects,
droppableContainers: containers,
})
let closestId = getFirstCollision(collisions, 'id')
if (closestId === over?.id && collisions.length > 1) {
closestId = collisions[1].id
}
if (closestId && over?.id) {
const activeRect = droppableRects.get(active.id)
const newRect = droppableRects.get(closestId)
const newDroppable = droppableContainers.get(closestId)
if (activeRect && newRect && newDroppable) {
const newIndex = items.findIndex(({ id }) => id === closestId)
const newItem = items[newIndex]
const activeIndex = items.findIndex(({ id }) => id === active.id)
const activeItem = items[activeIndex]
if (newItem && activeItem) {
const { depth } = getProjection(
items,
active.id,
closestId,
(newItem.depth - activeItem.depth) * indentationWidth,
indentationWidth,
)
const isBelow = newIndex > activeIndex
const modifier = isBelow ? 1 : -1
const offset = indicator
? (collisionRect.height - activeRect.height) / 2
: 0
const newCoordinates = {
x: newRect.left + depth * indentationWidth,
y: newRect.top + modifier * offset,
}
return newCoordinates
}
}
}
}
return undefined
}