Method write
has a Cognitive Complexity of 53 (exceeds 5 allowed). Consider refactoring. Open
def write(chunk)
bulk_message = Hash.new { |h,k| h[k] = '' }
dynamic_conf = @dynamic_config.clone
headers = {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_connection_options
has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring. Open
def get_connection_options(con_host)
raise "`password` must be present if `user` is present" if @user && !@password
hosts = if con_host || @hosts
(con_host || @hosts).split(',').map do |host_str|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method write
has 79 lines of code (exceeds 25 allowed). Consider refactoring. Open
def write(chunk)
bulk_message = Hash.new { |h,k| h[k] = '' }
dynamic_conf = @dynamic_config.clone
headers = {
Method client
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
def client(host = nil, compress_connection = false)
# check here to see if we already have a client connection for the given host
connection_options = get_connection_options(host)
@_es = nil unless is_existing_connection(connection_options[:hosts])
Method expand_param
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def expand_param(param, tag, time, record)
# check for '${ ... }'
# yes => `eval`
# no => return param
return param if (param.to_s =~ /\${.+}/).nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_connection_options
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get_connection_options(con_host)
raise "`password` must be present if `user` is present" if @user && !@password
hosts = if con_host || @hosts
(con_host || @hosts).split(',').map do |host_str|
Method send_bulk
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def send_bulk(data, host, index)
begin
prepared_data = if compression
gzip(data)
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
(con_host || @hosts).split(',').map do |host_str|
# Support legacy hosts format host:port,host:port,host:port...
if host_str.match(%r{^[^:]+(\:\d+)?$})
{
host: host_str.split(':')[0],
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 74.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
host.merge!(user: @user, password: @password) if !host[:user] && @user
host.merge!(path: @path) if !host[:path] && @path
end
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 27.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76