game/tile.py
class Tile:
def __init__(self, letter=None, value=None):
self.letter = letter
self.value = value
def __eq__(self, other):
if isinstance(other, Tile):
return self.letter == other.letter and self.value == other.value
return False
def get_value(self):
return self.value
def get_letter(self):
return self.letter
def __repr__(self):
return f"{self.letter}:{self.value}"