ungroup/ungroup_game

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src/common/events/ClientConnectedEvent.hpp

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#ifndef ClientConnectedEvent_hpp
#define ClientConnectedEvent_hpp

#include "Event.hpp"

class ClientConnectedEvent : public Event {
  public:
    explicit ClientConnectedEvent(uint32_t client_id) :
        Event(EventType::EVENT_TYPE_CLIENT_CONNECTED), m_clientId(client_id){};

    uint32_t getClientId() {
        return m_clientId;
    };

  private:
    uint32_t m_clientId;
};

#endif /* ClientConnectedEvent_hpp */