Showing 213 of 213 total issues
Method showArenaPage
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
public Inventory showArenaPage(final DArena arena) {
CustomHolder arenaInv = invBuilder.createNew(arena.getId(), 9);
arenaInv.setIcon(8, closeMenu);
Icon del = deleteItem.getCopy().clearLore();
arenaInv.setIcon(7, del.addClickAction(p -> p.openInventory(confirmDelete(arena))));
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Method blockInteract
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
@EventHandler
public void blockInteract(PlayerInteractEvent e) {
DGame game = main.getGameManager().getGamePlayerIsIn(e.getPlayer());
if (game != null && game.getStatus() == STATUS.INGAME) {
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Similar blocks of code found in 2 locations. Consider refactoring. Open
if (args[0].equalsIgnoreCase("create")) {
if (args.length == 1) {
player.sendMessage("Please provide an arena name(ID)");
return true;
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 90.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (args[0].equalsIgnoreCase("delete")) {
if (args.length == 1) {
player.sendMessage("Please provide an arena name(ID)");
return true;
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 90.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method endCountdown
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void endCountdown(boolean toPlay) {
DSign sign = main.getSignManager().getSign(ref);
if (sign != null) {
sign.removeGame();
}
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Method addPlayerToMatchMakingLoop
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void addPlayerToMatchMakingLoop(final Player p, final String playType) {
BukkitTask tryMatchMake = new BukkitRunnable() {
public void run() {
if (addToMatchmaking(p, playType)) {
removePlayerFromMatchMakingLoop(p);
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Method showArenaBlocks
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void showArenaBlocks(final DArena a) {
for (Location loc : a.getPossibleGeneratorLocations()) {
addShulker(loc, BLUE, Material.FURNACE, a);
}
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Method addToMatchmaking
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
public boolean addToMatchmaking(Player p, String playType) {
//Check if there are any available games
if (waitingGames.isEmpty()) {
//Try and create a new game
DGame game = main.getGameManager().createNewGame();
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Method removeArenaBlock
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
private boolean removeArenaBlock(DArena a, Location bloc) {
if (a.getPossibleChestSpawns().remove(bloc)) {
return true;
}
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Method canMove
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
@EventHandler
public void canMove(PlayerMoveEvent e) {
DPlayer dPlayer = main.getDPlayerManager().getPlayer(e.getPlayer().getUniqueId());
if (dPlayer == null) {
return;
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Method initConnection
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void initConnection() {
loadValues();
if (!main.getToggles().usingSQL) {
return;
}
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Method reInitConnection
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
public boolean reInitConnection() {
loadValues();
try {
if (connection != null && !connection.isClosed()) {
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Similar blocks of code found in 2 locations. Consider refactoring. Open
public void countDownBleep(int timeLeft) {
for (DPlayer player : players) {
Player actual = player.getPlayer();
actual.spigot().sendMessage(ChatMessageType.ACTION_BAR,
TextComponent.fromLegacyText(ChatColor.translateAlternateColorCodes('&',
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 82.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public void gameStartBleep(int timeLeft) {
for (DPlayer player : players) {
Player actual = player.getPlayer();
actual.spigot().sendMessage(ChatMessageType.ACTION_BAR,
TextComponent.fromLegacyText(ChatColor.translateAlternateColorCodes('&',
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 82.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method checkTableExists
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void checkTableExists() {
new BukkitRunnable() {
@Override
public void run() {
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Method saveArenasToFile
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void saveArenasToFile() {
for (DArena arena : arenas) {
String path = "arenas." + arena.getId() + ".";
FileConfiguration config = main.getArenasConfig().getConfig();
List<String> gamemodeStrings = new ArrayList<>();
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Method isArenaBlock
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
private boolean isArenaBlock(DArena a, Location bloc) {
if (a.getPossibleChestSpawns().contains(bloc)) {
return true;
}
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Method uploadUserStats
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void uploadUserStats(final DPlayer p) {
if (!main.getToggles().usingSQL) {
return;
}
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Method spawnExitGates
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private void spawnExitGates(DGame game) {
for (ExitGate gate : game.getArena().getExitGateLocations()) {
for (Location loc : gate.getLocs()) {
loc.getBlock().setType(Material.IRON_FENCE);
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method removeArenaBlock
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private boolean removeArenaBlock(DArena a, Location bloc) {
if (a.getPossibleChestSpawns().remove(bloc)) {
return true;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"