src/main/java/noahnok/dbdl/files/commands/LeaveCommand.java
package noahnok.dbdl.files.commands;
import noahnok.dbdl.files.DeadByDaylight;
import noahnok.dbdl.files.game.DGame;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class LeaveCommand implements CommandExecutor {
private final DeadByDaylight main;
public LeaveCommand(DeadByDaylight main) {
this.main = main;
}
public boolean onCommand(CommandSender commandSender, Command command, String s, String[] strings) {
if (!(commandSender instanceof Player)) {
commandSender.sendMessage(main.prefix + "Only players can use this command!");
return true;
}
Player player = (Player) commandSender;
if (main.getMatchMaking().matchMakingLoop.containsKey(player.getUniqueId())) {
main.getMatchMaking().removePlayerFromMatchMakingLoop(player);
player.sendMessage(main.prefix + "You have left the queue!");
return true;
}
DGame game = main.getGameManager().getGamePlayerIsIn(player);
if (game != null) {
main.getGameManager().removePlayerFromGame(player, game);
//Remove player
return true;
}
player.sendMessage(main.prefix + "You aren't in a game or queue!");
return true;
}
}