Showing 9 of 9 total issues
Method to_dae
has 68 lines of code (exceeds 25 allowed). Consider refactoring. Open
def to_dae(model_name = nil)
@model = {}
positions = []
normals = []
File lol_model.rb
has 277 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'lol_model_format/skl_file'
require 'lol_model_format/skn_file'
require 'lol_model_format/anm_file'
require "erb"
require "haml"
Method get_vertices_from_skl
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get_vertices_from_skl(skl, offset)
vertices = []
skl.bones.each do |i, b|
Method get_animated_vertice_frames
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get_animated_vertice_frames(vertices, anm_file)
vertice_frames = []
#0.upto anm_file.number_of_frames - 1 do |frame_index|
0.upto 5 do |frame_index|
Method get_md2_skl_trianles
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get_md2_skl_trianles(count)
triangles = []
0.upto count do |i|
Method to_md2_skl
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
def to_md2_skl
md2 = Md2File.new
#TODO make skin size configurable
md2.header.skinwidth = 512
Method get_vertices_from_skl
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def get_vertices_from_skl(skl, offset)
vertices = []
skl.bones.each do |i, b|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method absolutify!
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def absolutify!
return if absolute?
local_transform = RMtx4.new.rotationQuaternion(@orientation)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method remap_bone_index
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def remap_bone_index(bone_index_orig)
bone_index = 0
bone_index_orig = bone_index_orig.to_i
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"