vistart/yii2-models

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traits/SelfBlameableTrait.php

Summary

Maintainability
C
1 day
Test Coverage

File SelfBlameableTrait.php has 290 lines of code (exceeds 250 allowed). Consider refactoring.
Open

<?php

/**
 *  _   __ __ _____ _____ ___  ____  _____
 * | | / // // ___//_  _//   ||  __||_   _|
Severity: Minor
Found in traits/SelfBlameableTrait.php - About 2 hrs to fix

    Function updateChildren has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
    Open

        public function updateChildren($value = false)
        {
            $children = $this->getOldChildren();
            if (empty($children)) {
                return true;
    Severity: Minor
    Found in traits/SelfBlameableTrait.php - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method updateChildren has 31 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        public function updateChildren($value = false)
        {
            $children = $this->getOldChildren();
            if (empty($children)) {
                return true;
    Severity: Minor
    Found in traits/SelfBlameableTrait.php - About 1 hr to fix

      Function deleteChildren has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

          public function deleteChildren()
          {
              $children = $this->children;
              if (empty($children)) {
                  return true;
      Severity: Minor
      Found in traits/SelfBlameableTrait.php - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function onUpdateChildren has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

          public function onUpdateChildren($event)
          {
              $sender = $event->sender;
              if (!is_string($sender->parentAttribute)) {
                  return true;
      Severity: Minor
      Found in traits/SelfBlameableTrait.php - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function onDeleteChildren has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

          public function onDeleteChildren($event)
          {
              $sender = $event->sender;
              if (!is_string($sender->parentAttribute)) {
                  return true;
      Severity: Minor
      Found in traits/SelfBlameableTrait.php - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      The method updateChildren has a boolean flag argument $value, which is a certain sign of a Single Responsibility Principle violation.
      Open

          public function updateChildren($value = false)
      Severity: Minor
      Found in traits/SelfBlameableTrait.php by phpmd

      BooleanArgumentFlag

      Since: 1.4.0

      A boolean flag argument is a reliable indicator for a violation of the Single Responsibility Principle (SRP). You can fix this problem by extracting the logic in the boolean flag into its own class or method.

      Example

      class Foo {
          public function bar($flag = true) {
          }
      }

      Source https://phpmd.org/rules/cleancode.html#booleanargumentflag

      The method updateChildren uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
      Open

                      } else {
                          $child->$parentAttribute = $value;
                      }
      Severity: Minor
      Found in traits/SelfBlameableTrait.php by phpmd

      ElseExpression

      Since: 1.4.0

      An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

      Example

      class Foo
      {
          public function bar($flag)
          {
              if ($flag) {
                  // one branch
              } else {
                  // another branch
              }
          }
      }

      Source https://phpmd.org/rules/cleancode.html#elseexpression

      Avoid using static access to class 'vistart\Models\traits\Yii' in method 'deleteChildren'.
      Open

                  Yii::warning($ex->errorInfo, static::className() . '\delete');
      Severity: Minor
      Found in traits/SelfBlameableTrait.php by phpmd

      StaticAccess

      Since: 1.4.0

      Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

      Example

      class Foo
      {
          public function bar()
          {
              Bar::baz();
          }
      }

      Source https://phpmd.org/rules/cleancode.html#staticaccess

      Avoid using static access to class 'vistart\Models\traits\Yii' in method 'deleteChildren'.
      Open

                      Yii::error($ex->errorInfo, static::className() . '\delete');
      Severity: Minor
      Found in traits/SelfBlameableTrait.php by phpmd

      StaticAccess

      Since: 1.4.0

      Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

      Example

      class Foo
      {
          public function bar()
          {
              Bar::baz();
          }
      }

      Source https://phpmd.org/rules/cleancode.html#staticaccess

      Avoid using static access to class 'vistart\Models\traits\Yii' in method 'updateChildren'.
      Open

                      Yii::error($ex->errorInfo, static::className() . '\update');
      Severity: Minor
      Found in traits/SelfBlameableTrait.php by phpmd

      StaticAccess

      Since: 1.4.0

      Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

      Example

      class Foo
      {
          public function bar()
          {
              Bar::baz();
          }
      }

      Source https://phpmd.org/rules/cleancode.html#staticaccess

      Avoid using static access to class 'vistart\Models\traits\Yii' in method 'updateChildren'.
      Open

                  Yii::warning($ex->errorInfo, static::className() . '\update');
      Severity: Minor
      Found in traits/SelfBlameableTrait.php by phpmd

      StaticAccess

      Since: 1.4.0

      Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

      Example

      class Foo
      {
          public function bar()
          {
              Bar::baz();
          }
      }

      Source https://phpmd.org/rules/cleancode.html#staticaccess

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              try {
                  foreach ($children as $child) {
                      if ($value === false) {
                          $refIdAttribute = $this->refIdAttribute;
                          $child->$parentAttribute = $this->$refIdAttribute;
      Severity: Minor
      Found in traits/SelfBlameableTrait.php and 1 other location - About 30 mins to fix
      traits/SelfBlameableTrait.php on lines 470..485

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 91.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              try {
                  foreach ($children as $child) {
                      if (!$child->delete()) {
                          throw new IntegrityException('Delete failed:' . $child->errors);
                      }
      Severity: Minor
      Found in traits/SelfBlameableTrait.php and 1 other location - About 30 mins to fix
      traits/SelfBlameableTrait.php on lines 426..449

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 91.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Line exceeds 120 characters; contains 130 characters
      Open

              if (empty($parent) || $this->guid == $parent->guid || $parent->hasAncestor($this) || $parent->hasReachedAncestorLimit()) {

      Line exceeds 120 characters; contains 123 characters
      Open

              return $this->hasMany(static::className(), [$this->parentAttribute => $this->refIdAttribute])->inverseOf('parent');

      Whitespace found at end of line
      Open

       * 

      Whitespace found at end of line
      Open

           * If you want to get ancestor model, you can simplify instance a query and specify the 

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