Showing 10 of 10 total issues
File index.ts
has 527 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* @author Vlad Stirbu
* @license MIT
*
* Copyright © 2014-2020
Function buildEvent
has a Cognitive Complexity of 33 (exceeds 5 allowed). Consider refactoring. Open
buildEvent: function buildEvent(name) {
var callbacks = this.callbacks;
var pseudoEvents = this.pseudoEvents;
var pseudoStates = this.pseudoStates;
var events = this.events;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function buildEvent
has 90 lines of code (exceeds 25 allowed). Consider refactoring. Open
buildEvent: function buildEvent(name) {
var callbacks = this.callbacks;
var pseudoEvents = this.pseudoEvents;
var pseudoStates = this.pseudoStates;
var events = this.events;
Function triggerEvent
has 82 lines of code (exceeds 25 allowed). Consider refactoring. Open
return function triggerEvent() {
var args = _.toArray(arguments);
var current = this.current;
var target = this.target;
var options: {
Function addConditionalEvent
has 79 lines of code (exceeds 25 allowed). Consider refactoring. Open
addConditionalEvent: function addConditionalEvent(event) {
var pseudoState: string;
var factory = this.factory;
var callbackPrefix = factory.callbackPrefix;
var noChoiceFound = factory.noChoiceFound;
StateMachineStamp
has 22 functions (exceeds 20 allowed). Consider refactoring. Open
methods: {
emit: _.noop,
error: function (msg, options) {
if (this.target) {
options.instanceId = this.target.instanceId();
Similar blocks of code found in 2 locations. Consider refactoring. Open
new this.factory.Promise(function (resolve: Function) {
resolve(options);
})
.then(this.isValidEvent.bind(this))
.then(this.canTransition.bind(this))
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 67.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function initTarget
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
initTarget: function initTarget(target) {
var mixin;
const id = v4();
if (!_.isObject(target)) {
Function instanceErrorHandler
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
instanceErrorHandler: function instanceErrorHandler(
err,
instanceId,
action
) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function canTransition
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
canTransition: function canTransition(options) {
var factory = this.factory;
var Type = factory.Type;
switch (factory.type(options)) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"