Showing 19 of 34 total issues
Method evaluateTriggers
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void evaluateTriggers(RequiredActionContext context) {
int daysToExpirePassword = context.getRealm().getPasswordPolicy()
.getDaysToExpirePassword();
if (daysToExpirePassword != -1) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method verifyMSChapV2Password
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private boolean verifyMSChapV2Password(String plaintext) {
if (msChapChallenge != null && msChap2Response != null) {
if (plaintext == null || plaintext.isEmpty()) {
LOGGER.warn("plaintext must not be empty");
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method isValid
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
@Override
public boolean isValid(RealmModel realm, UserModel user,
CredentialInput credentialInput) {
if (Objects.equals(credentialInput.getType(), getType())) {
CredentialModel credentialModel = getCredentialStore(user)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method verifyChapPassword
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private boolean verifyChapPassword(String plaintext) {
RadiusAttribute chapPasswordA = accessRequest.getAttribute(CHAP_PASSWORD);
RadiusAttribute chapChallengeA = accessRequest.getAttribute(CHAP_CHALLENGE);
if (chapPasswordA != null) {
byte[] chapPassword = chapPasswordA.getValue();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
package com.github.vzakharchenko.radius.radius.handlers.attributes;
import org.keycloak.models.KeycloakSession;
import org.tinyradius.packet.AccessRequest;
import org.keycloak.models.RoleModel;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 72.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
package com.github.vzakharchenko.radius.radius.handlers.attributes;
import org.keycloak.models.KeycloakSession;
import org.keycloak.models.GroupModel;
import org.tinyradius.packet.AccessRequest;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 72.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method prepareAnswer
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
@Override
public final RadiusPacket prepareAnswer(RadiusPacket answer) {
RadiusPacket resAnswer = answer;
IRadiusUserInfoGetter radiusUserInfoGetter = KeycloakSessionUtils
.getRadiusUserInfo(session);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method init
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
private boolean init(RadiusClientConnection clientConnection,
String username,
AuthProtocol protocol,
KeycloakSession threadSession,
RealmModel realm,
Method generateAuthenticatorResponse
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
byte[] password,
byte[] ntResponse,
byte[] peerChallenge,
byte[] authenticatorChallenge,
byte[] userName) throws NoSuchAlgorithmException {
Method desEncrypt
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
private static void desEncrypt(byte[] clear,
byte[] key, int keyOffset, byte[] cypher, int cypherOffset) {
Similar blocks of code found in 2 locations. Consider refactoring. Open
package com.github.vzakharchenko.radius.proxy.endpoints;
import com.github.vzakharchenko.radius.radius.handlers.attributes.AttributeWalkerUtils;
import org.keycloak.models.RoleModel;
import org.keycloak.models.UserModel;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
package com.github.vzakharchenko.radius.proxy.endpoints;
import com.github.vzakharchenko.radius.radius.handlers.attributes.AttributeWalkerUtils;
import org.keycloak.models.GroupModel;
import org.keycloak.models.UserModel;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method runJobInTransaction
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public static <T> T runJobInTransaction(KeycloakSessionFactory factory,
KeycloakSessionTaskWithReturn<T> task) {
KeycloakSession session = factory.create();
KeycloakTransaction tx = session.getTransactionManager();
try {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method read
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Override
public KeycloakAttributes read() {
Set<KEYCLOAK_TYPE> groups = getKeycloakTypes();
for (KEYCLOAK_TYPE type : groups) {
Map<String, Set<String>> attributes = getAttributes(type);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getPassword
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Override
public RadiusCredentialModel getPassword(RealmModel realm, UserModel user) {
List<CredentialModel> passwords = null;
if (user instanceof CachedUserModel && !((CachedUserModel) user).isMarkedForEviction()) {
CachedUserModel cached = (CachedUserModel) user;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getServiceMap
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public static Map<String, List<IRadiusServiceProvider>> getServiceMap(
KeycloakSession session) {
if (serviceMap.isEmpty()) {
Set<IRadiusServiceProvider> allProviders = session
.getAllProviders(IRadiusServiceProvider.class);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method fillAnswer
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void fillAnswer(RadiusPacket answer) {
for (RadiusAttributeHolder<KEYCLOAK_TYPE> attributeHolder : attributeHolders) {
Map<String, Set<String>> attributes = attributeHolder.getAttributes();
for (Map.Entry<String, Set<String>> entry : attributes.entrySet()) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handleAnswer
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private RadiusPacket handleAnswer(AccessRequest request,
AuthProtocol authProtocol,
KeycloakSession threadSession,
InetSocketAddress remoteAddress) {
boolean init = authRequestInitialization.init(remoteAddress, request.getUserName(),
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getSharedSecret
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Override
public String getSharedSecret(InetSocketAddress address) {
InetAddress inetAddress = address
.getAddress();
if (inetAddress == null) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"