src/BaseSound.hx
@:keep class BaseSound {
public var isSpriteSound:Bool;
public var url:String;
public var spriteName:String;
public var rate:Float;
var _options:WaudSoundOptions;
var _isLoaded:Bool;
var _isPlaying:Bool;
var _muted:Bool;
var _duration:Float;
var _b64:EReg;
public function new(sndUrl:String, ?options:WaudSoundOptions = null) {
_b64 = ~/(^data:audio).*(;base64,)/i;
if (sndUrl == null || sndUrl == "") {
trace("invalid sound url");
return;
}
if (Waud.audioManager == null) {
trace("initialise Waud using Waud.init() before loading sounds");
return;
}
isSpriteSound = false;
url = sndUrl;
_isLoaded = false;
_isPlaying = false;
_muted = false;
_duration = 0;
_options = WaudUtils.setDefaultOptions(options);
rate = _options.playbackRate;
}
public function isReady():Bool {
return _isLoaded;
}
}