Showing 6 of 110 total issues
File hooks.spec.js
has 570 lines of code (exceeds 250 allowed). Consider refactoring. Open
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import configQPromises from './fixtures/hooks.using.q.promises'
import configNativePromises from './fixtures/hooks.using.native.promises'
import configWDIOCommands from './fixtures/hooks.using.wdio.commands'
import configCustomCommands from './fixtures/hooks.using.custom.commands'
import configAsyncCommands from './fixtures/hooks.using.async.conf'
File reporter.spec.js
has 500 lines of code (exceeds 250 allowed). Consider refactoring. Open
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import sinon from 'sinon'
import CucumberReporter from '../lib/reporter'
import { EventEmitter } from 'events'
const gherkinDocEvent = {
Function handleAfterStep
has 63 lines of code (exceeds 25 allowed). Consider refactoring. Open
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handleAfterStep (uri, feature, scenario, step, result, sourceLocation) {
let e = 'undefined'
switch (result.status) {
case Status.FAILED:
case Status.UNDEFINED:
Function handleAfterStep
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
Open
handleAfterStep (uri, feature, scenario, step, result, sourceLocation) {
let e = 'undefined'
switch (result.status) {
case Status.FAILED:
case Status.UNDEFINED:
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function run
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
async run () {
Cucumber.supportCodeLibraryBuilder.reset(this.cwd)
wrapCommands(global.browser, this.config.beforeCommand, this.config.afterCommand)
Consider simplifying this complex logical expression. Open
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} else if (target.type === 'ScenarioOutline') {
name = target.name || target.text
line = sourceLocation.line
target.examples[0].tableHeader.cells.forEach((header, idx) => {