weexteam/weex_devtools_android

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inspector/src/main/java/com/taobao/weex/devtools/inspector/network/NetworkEventReporterImpl.java

Summary

Maintainability
D
2 days
Test Coverage

File NetworkEventReporterImpl.java has 423 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/*
 * Copyright (c) 2014-present, Facebook, Inc.
 * All rights reserved.
 *
 * This source code is licensed under the BSD-style license found in the

    NetworkEventReporterImpl has 32 methods (exceeds 20 allowed). Consider refactoring.
    Open

    public class NetworkEventReporterImpl implements NetworkEventReporter {
      private final AtomicInteger mNextRequestId = new AtomicInteger(0);
      @Nullable
      private ResourceTypeHelper mResourceTypeHelper;
    
    

      Method responseHeadersReceived has 36 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        @Override
        public void responseHeadersReceived(InspectorResponse response) {
          NetworkPeerManager peerManager = getPeerManagerIfEnabled();
          if (peerManager != null) {
            Network.Response responseJSON = new Network.Response();

        Method interpretResponseStream has 35 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          @Override
          public InputStream interpretResponseStream(
              String requestId,
              @Nullable String contentType,
              @Nullable String contentEncoding,

          Method requestWillBeSent has 28 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

            @Override
            public void requestWillBeSent(InspectorRequest request) {
              NetworkPeerManager peerManager = getPeerManagerIfEnabled();
              if (peerManager != null) {
                Network.Request requestJSON = new Network.Request();

            Method interpretResponseStream has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
            Open

              @Override
              public InputStream interpretResponseStream(
                  String requestId,
                  @Nullable String contentType,
                  @Nullable String contentEncoding,

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Method responseHeadersReceived has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
            Open

              @Override
              public void responseHeadersReceived(InspectorResponse response) {
                NetworkPeerManager peerManager = getPeerManagerIfEnabled();
                if (peerManager != null) {
                  Network.Response responseJSON = new Network.Response();

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Method interpretResponseStream has 5 arguments (exceeds 4 allowed). Consider refactoring.
            Open

                  String requestId,
                  @Nullable String contentType,
                  @Nullable String contentEncoding,
                  @Nullable InputStream availableInputStream,
                  ResponseHandler responseHandler) {

              Method createPrettyPrinterForResponse has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
              Open

                @Nullable
                static AsyncPrettyPrinter createPrettyPrinterForResponse(
                    InspectorResponse response,
                    @Nullable AsyncPrettyPrinterRegistry registry) {
                  if (registry != null) {

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Method formatHeadersAsJSON has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
              Open

                private static JSONObject formatHeadersAsJSON(InspectorHeaders headers) {
                  JSONObject json = new JSONObject();
                  for (int i = 0; i < headers.headerCount(); i++) {
                    String name = headers.headerName(i);
                    String value = headers.headerValue(i);

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                @Override
                public void webSocketFrameReceived(InspectorWebSocketFrame frame) {
                  NetworkPeerManager peerManager = getPeerManagerIfEnabled();
                  if (peerManager != null) {
                    Network.WebSocketFrameReceivedParams params = new Network.WebSocketFrameReceivedParams();
              inspector/src/main/java/com/taobao/weex/devtools/inspector/network/NetworkEventReporterImpl.java on lines 415..425

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 78.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                @Override
                public void webSocketFrameSent(InspectorWebSocketFrame frame) {
                  NetworkPeerManager peerManager = getPeerManagerIfEnabled();
                  if (peerManager != null) {
                    Network.WebSocketFrameSentParams params = new Network.WebSocketFrameSentParams();
              inspector/src/main/java/com/taobao/weex/devtools/inspector/network/NetworkEventReporterImpl.java on lines 427..437

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 78.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                private void loadingFinished(String requestId) {
                  NetworkPeerManager peerManager = getPeerManagerIfEnabled();
                  if (peerManager != null) {
                    Network.LoadingFinishedParams finishedParams = new Network.LoadingFinishedParams();
                    finishedParams.requestId = requestId;
              inspector/src/main/java/com/taobao/weex/devtools/inspector/network/NetworkEventReporterImpl.java on lines 366..375

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 64.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                @Override
                public void webSocketClosed(String requestId) {
                  NetworkPeerManager peerManager = getPeerManagerIfEnabled();
                  if (peerManager != null) {
                    Network.WebSocketClosedParams params = new Network.WebSocketClosedParams();
              inspector/src/main/java/com/taobao/weex/devtools/inspector/network/NetworkEventReporterImpl.java on lines 289..297

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 64.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

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