Showing 2,519 of 2,519 total issues
Method setElementChildren
has 60 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void setElementChildren(Object element, List<Object> children) {
// If we receive redundant information, then nothing needs to be done.
ElementInfo changesElementInfo = mElementToInfoChangesMap.get(element);
if (changesElementInfo != null &&
ListUtil.identityEquals(children, changesElementInfo.children)) {
WeexUiTestCaseTcImageUpdate
has 22 methods (exceeds 20 allowed). Consider refactoring. Open
public class WeexUiTestCaseTcImageUpdate extends ActivityInstrumentationTestCase2<WXPageActivity> {
public final String TAG = "TestScript_Guide==";
public WXPageActivity waTestPageActivity;
public WeappJsBaseTestCase weappApplication;
AbstractChainedDescriptor
has 22 methods (exceeds 20 allowed). Consider refactoring. Open
public abstract class AbstractChainedDescriptor<E> extends Descriptor implements ChainedDescriptor {
private Descriptor mSuper;
public void setSuper(Descriptor superDescriptor) {
ViewDescriptor
has 22 methods (exceeds 20 allowed). Consider refactoring. Open
final class ViewDescriptor extends AbstractChainedDescriptor<View> implements HighlightableDescriptor {
private static final String ID_NAME = "id";
private static final String NONE_VALUE = "(none)";
private static final String NONE_MAPPING = "<no mapping>";
Page
has 22 methods (exceeds 20 allowed). Consider refactoring. Open
public class Page implements ChromeDevtoolsDomain {
private final Context mContext;
private final ObjectMapper mObjectMapper = new ObjectMapper();
@Nullable
File minesweeper.js
has 262 lines of code (exceeds 250 allowed). Consider refactoring. Open
/******/ (function(modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};
/******/ // The require function
Method connect
has 57 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected void connect(String url) {
if (mSocketClient != null) {
throw new IllegalStateException("OkHttp3SocketClient is already initialized.");
}
try {
Method getExistedModules
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
public static Map<String, TypeModuleFactory> getExistedModules(boolean global) {
Map<String, TypeModuleFactory> modules = new HashMap<>();
if (global) {
try {
Field sGlobalField = WXModuleManager.class.getDeclaredField("sGlobalModuleMap");
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method collectNativeTracingData
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
private void collectNativeTracingData(WXTracing.TraceEvent head, JSONArray out) {
if (head.subEvents != null) {
for (int i = 0; i < head.subEvents.size(); i++) {
WXTracing.TraceEvent subEvent = head.subEvents.valueAt(i);
if (subEvent.isSegment) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getViewProperties
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
private List<ViewCSSProperty> getViewProperties() {
if (mViewProperties == null) {
synchronized (this) {
if (mViewProperties == null) {
List<ViewCSSProperty> props = new ArrayList<>();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method hitTestImpl
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
private static View hitTestImpl(
View view,
float x,
float y,
@Nullable Predicate<View> viewSelector,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method 'created' has a complexity of 11. Open
created: function() {
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- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Method 'created' has a complexity of 11. Open
created: function() {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Method testColorUpdateType
has 56 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void testColorUpdateType(){
for(final View caseView : mCaseListIndexView){
if (((WXTextView)caseView).getText().toString().equals("TC_Color")){
Log.e(TAG, "TC_Color find");
Method onBindViewHolder
has 56 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public void onBindViewHolder(final ItemHolder holder, int position) {
final WXTracing.TraceEvent event = rootEvent.subEvents.valueAt(position);
holder.itemView.setOnClickListener(new View.OnClickListener() {
@Override
Similar blocks of code found in 2 locations. Consider refactoring. Open
private static final ArrayList readThisListXml(XmlPullParser parser, String endTag,
String[] name, ReadMapCallback callback)
throws XmlPullParserException, java.io.IOException {
ArrayList list = new ArrayList();
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 143.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private static final HashSet readThisSetXml(XmlPullParser parser, String endTag, String[] name,
ReadMapCallback callback) throws XmlPullParserException, java.io.IOException {
HashSet set = new HashSet();
int eventType = parser.getEventType();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 143.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method connect
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected void connect(String url) {
if (mSocketClient != null) {
throw new IllegalStateException("OkHttpSocketClient is already initialized.");
}
try {
File WeexUiTestCaseTcInputEvent.java
has 255 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.alibaba.weex.uitest.TC_Input;
import android.app.Activity;
import android.app.Application;
import android.app.Instrumentation;
Method onCreateView
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
int iid = getArguments().getInt("instanceId");
int traceId = getArguments().getInt("traceId");
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"