wh1ter0se/PowerUp-2018

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src/org/usfirst/frc/team3695/robot/subsystems/SubsystemDrive.java

Summary

Maintainability
C
1 day
Test Coverage

SubsystemDrive has 21 methods (exceeds 20 allowed). Consider refactoring.
Open

public class SubsystemDrive extends Subsystem {


    private static TalonSRX leftMaster;
    private static TalonSRX leftSlave;
Severity: Minor
Found in src/org/usfirst/frc/team3695/robot/subsystems/SubsystemDrive.java - About 2 hrs to fix

    Method driveForza has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
    Open

        public void driveForza(Joystick joy, double ramp, double radius, double inhibitor) {
            double left = 0,
                    right = 0;
            double acceleration = Xbox.RT(joy) - Xbox.LT(joy);
    
    Severity: Minor
    Found in src/org/usfirst/frc/team3695/robot/subsystems/SubsystemDrive.java - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method setPIDF has 6 arguments (exceeds 4 allowed). Consider refactoring.
    Open

            public static void setPIDF(TalonSRX _talon, Boolean invert, double p, double i, double d, double f) {
    Severity: Minor
    Found in src/org/usfirst/frc/team3695/robot/subsystems/SubsystemDrive.java - About 45 mins to fix

      Method driveRLTank has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

          public void driveRLTank(Joystick joy, double ramp, double inhibitor) {
              double adder = Xbox.RT(joy) - Xbox.LT(joy);
              double left = adder + (Xbox.LEFT_X(joy) / 1.333333);
              double right = adder - (Xbox.LEFT_X(joy) / 1.333333);
              left = (left > 1.0 ? 1.0 : (left < -1.0 ? -1.0 : left));
      Severity: Minor
      Found in src/org/usfirst/frc/team3695/robot/subsystems/SubsystemDrive.java - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method driveDirect has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

          public void driveDirect(double left, double right) {
              left = (left > 1.0 ? 1.0 : (left < -1.0 ? -1.0 : left));
              right = (right > 1.0 ? 1.0 : (right < -1.0 ? -1.0 : right));
              leftMaster.set(ControlMode.PercentOutput, leftify(left));
              rightMaster.set(ControlMode.PercentOutput, rightify(right));
      Severity: Minor
      Found in src/org/usfirst/frc/team3695/robot/subsystems/SubsystemDrive.java - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          public static final double leftify(double left) {
              Boolean invert = Robot.bot == Bot.OOF ? Constants.OOF.LEFT_MOTOR_INVERT : Constants.TEUFELSKIND.LEFT_MOTOR_INVERT;
              return left * (invert ? -1.0 : 1.0) * (docking ? dockInhibitor : 1);
          }
      src/org/usfirst/frc/team3695/robot/subsystems/SubsystemDrive.java on lines 98..101

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 64.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          public static final double rightify(double right) {
              Boolean invert = Robot.bot == Bot.OOF ? Constants.OOF.RIGHT_MOTOR_INVERT : Constants.TEUFELSKIND.RIGHT_MOTOR_INVERT;
              return right * (invert ? -1.0 : 1.0) * (docking ? dockInhibitor : 1);
          }
      src/org/usfirst/frc/team3695/robot/subsystems/SubsystemDrive.java on lines 92..95

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 64.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

                  } else if (!reversing ? Xbox.LEFT_X(joy) > 0 : Xbox.LEFT_X(joy) < 0) {
                      left = acceleration;
                      right = (acceleration * ((2 * (1 - Math.abs(Xbox.LEFT_X(joy)))) - 1)) / radius;
                  } else {
      src/org/usfirst/frc/team3695/robot/subsystems/SubsystemDrive.java on lines 206..209

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 54.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

                  if (!reversing ? Xbox.LEFT_X(joy) < 0 : Xbox.LEFT_X(joy) > 0) {
                      right = acceleration;
                      left = (acceleration * ((2 * (1 - Math.abs(Xbox.LEFT_X(joy)))) - 1)) / radius;
                  } else if (!reversing ? Xbox.LEFT_X(joy) > 0 : Xbox.LEFT_X(joy) < 0) {
      src/org/usfirst/frc/team3695/robot/subsystems/SubsystemDrive.java on lines 209..212

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 54.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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