wikimedia/mediawiki-extensions-VisualEditor

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modules/ve-mw/ce/nodes/ve.ce.MWGalleryImageNode.js

Summary

Maintainability
B
6 hrs
Test Coverage

Function VeCeMWGalleryImageNode has 63 lines of code (exceeds 25 allowed). Consider refactoring.
Open

ve.ce.MWGalleryImageNode = function VeCeMWGalleryImageNode( model ) {
    // Parent constructor
    ve.ce.MWGalleryImageNode.super.apply( this, arguments );

    // DOM hierarchy for MWGalleryImageNode:
Severity: Major
Found in modules/ve-mw/ce/nodes/ve.ce.MWGalleryImageNode.js - About 2 hrs to fix

    Function VeCeMWGalleryImageNode has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
    Open

    ve.ce.MWGalleryImageNode = function VeCeMWGalleryImageNode( model ) {
        // Parent constructor
        ve.ce.MWGalleryImageNode.super.apply( this, arguments );
    
        // DOM hierarchy for MWGalleryImageNode:
    Severity: Minor
    Found in modules/ve-mw/ce/nodes/ve.ce.MWGalleryImageNode.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Consider simplifying this complex logical expression.
    Open

        if ( mode === 'traditional' || mode === 'nolines' || mode === 'slideshow' ) {
            const imagePadding = ( mode === 'traditional' ? 30 : 0 );
            innerDivWidth = parseInt( galleryMwAttrs.widths || defaults.imageWidth ) + imagePadding;
            innerDivHeight = parseInt( galleryMwAttrs.heights || defaults.imageHeight ) + imagePadding;
            if ( mode === 'traditional' ) {
    Severity: Major
    Found in modules/ve-mw/ce/nodes/ve.ce.MWGalleryImageNode.js - About 40 mins to fix

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      ve.ce.MWGalleryImageNode.prototype.getDomPosition = function () {
          // We need to override this because this.$element can have children other than renderings of child
          // CE nodes (specifically, the image, this.$thumbDiv), which throws the calculations out of whack.
          // Luckily, MWGalleryImageNode is very simple and can contain at most one other node: its caption,
          // which is always inserted at the end.
      Severity: Major
      Found in modules/ve-mw/ce/nodes/ve.ce.MWGalleryImageNode.js and 1 other location - About 2 hrs to fix
      modules/ve-mw/ce/nodes/ve.ce.MWBlockImageNode.js on lines 289..299

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 79.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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