Function describeChanges
has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring. Open
ve.dm.MWTransclusionNode.static.describeChanges = function ( attributeChanges ) {
const descriptions = [ ve.msg( 'visualeditor-changedesc-mwtransclusion' ) ];
// This method assumes that the behavior of isDiffComparable above remains
// the same, so it doesn't have to consider whether the actual template
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function toDomElements
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
ve.dm.MWTransclusionNode.static.toDomElements = function ( dataElement, doc, converter ) {
const store = converter.getStore(),
originalMw = dataElement.attributes.originalMw,
originalDomElements = store.value( dataElement.originalDomElementsHash );
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function escapeParameter
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
ve.dm.MWTransclusionNode.static.escapeParameter = function ( param ) {
let input = param,
output = '',
inNowiki = false,
bracketStack = 0,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File ve.dm.MWTransclusionNode.js
has 307 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*!
* VisualEditor DataModel MWTransclusionNode class.
*
* @copyright See AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
Function toDomElements
has 65 lines of code (exceeds 25 allowed). Consider refactoring. Open
ve.dm.MWTransclusionNode.static.toDomElements = function ( dataElement, doc, converter ) {
const store = converter.getStore(),
originalMw = dataElement.attributes.originalMw,
originalDomElements = store.value( dataElement.originalDomElementsHash );
Function escapeParameter
has 59 lines of code (exceeds 25 allowed). Consider refactoring. Open
ve.dm.MWTransclusionNode.static.escapeParameter = function ( param ) {
let input = param,
output = '',
inNowiki = false,
bracketStack = 0,
Function describeChanges
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
ve.dm.MWTransclusionNode.static.describeChanges = function ( attributeChanges ) {
const descriptions = [ ve.msg( 'visualeditor-changedesc-mwtransclusion' ) ];
// This method assumes that the behavior of isDiffComparable above remains
// the same, so it doesn't have to consider whether the actual template
Function getPartsList
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
ve.dm.MWTransclusionNode.prototype.getPartsList = function () {
if ( !this.partsList ) {
this.partsList = [];
const content = this.getAttribute( 'mw' );
for ( let i = 0; i < content.parts.length; i++ ) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if ( typeof change === 'string' ) {
listItem.appendChild( document.createTextNode( change ) );
} else {
change.forEach( ( node ) => {
listItem.appendChild( node );
Avoid deeply nested control flow statements. Open
if ( !paramChanges ) {
paramChanges = document.createElement( 'ul' );
descriptions.push( paramChanges );
}
Function getWikitext
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
ve.dm.MWTransclusionNode.static.getWikitext = function ( content ) {
let wikitext = '';
// Normalize to multi template format
if ( content.params ) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Consider simplifying this complex logical expression. Open
if ( attributeChanges.mw.from.parts.length === 1 && attributeChanges.mw.to.parts.length === 1 ) {
// Single-template transclusion, before and after. Relatively easy to summarize.
// TODO: expand this to well-represent transclusions that contain multiple templates.
// The bits of a template we care about are deeply-nested inside an
Similar blocks of code found in 2 locations. Consider refactoring. Open
ve.dm.MWTransclusionNode.static.cloneElement = function () {
// Parent method
const clone = ve.dm.MWTransclusionNode.super.static.cloneElement.apply( this, arguments );
delete clone.attributes.originalMw;
return clone;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 86.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
ve.dm.MWTransclusionNode.prototype.getWikitext = function () {
return this.constructor.static.getWikitext( this.getAttribute( 'mw' ) );
};
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (
converter.doesModeNeedRendering() &&
// Use getHashObjectForRendering to get the rendering from the store
( value = store.value( store.hashOfValue( null, OO.getHash( [ this.getHashObjectForRendering( dataElement ), undefined ] ) ) ) )
) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 55.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
ve.dm.MWTransclusionNode.static.getHashObject = function ( dataElement ) {
return {
type: dataElement.type,
mw: dataElement.attributes.mw
};
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76